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Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 25 Sep 2024 03:14:45 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL: Ultima 6 NuVIe Date: Tue, 24 Sep 2024 23:14:44 -0400 Message-ID: <7kv6fjl9hca67kphur739rp97kqc48odnm@4ax.com> References: <c6gcejld7jbpq568fors1hl18dunv1o37p@4ax.com> <gadjejt7om5ni31dssk564pcslt639k8do@4ax.com> <pmhjejh1roohn7uige924olu1qbgc6ft7d@4ax.com> <4mrlejl8m1fe3bpvq2akm70cs3tvbl3763@4ax.com> <t70mejdevfmpvvtohi47gvomnq1pj1e87h@4ax.com> <rfioejl0rbgsrplpa6rt81ndqm7tpjb4j2@4ax.com> <vcrha3$2mcc0$1@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 38 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-vae+AXS99Mz8UQEMbRPjrEQXFTwO6sZ21XBYb+b/yMqy5hf7bZSkXeZPNpnazq2KAdgcCiUWqmolbd9!jHHY763BwYK4kuzxgllMMlExkpr460DjhRAc3t2MklWdPsngOJNW3WLZl/TLtQ83qXHAmjCF X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3171 On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." <werpu@gmx.at> wrote: >Am 19.09.24 um 18:07 schrieb Spalls Hurgenson: >> I replayed Ultima 7 a few years back. I was disappointed to learn that >> the experience wasn't as great as I remembered. Without argument, >> "Ultima 7" was a groundbreaking game, taking many of the ideas of >> "Ultima 6" and giving them some necessary polish. > >Ultima 7 did not age well, the combat system was a mess and that drags >the experience down nowadays. >I will stick to my fond memories, had the same experience as you! A lot of people complain about Ultima 7's combat, and understandably so. The game stripped out all strategy -and pretty much all control- from the game. You'd hit the "c" key to switch your party into combat mode, and the AI would instantly take over, automatically running about willy-nilly swatting at enemies until all nearby foes were dead. Technically, you _could_ control the characters manually but -because the game was real-time- this was functionally useless. The enemy AI didn't wait for you, and managing the characters was a mess. Worst was when a party member got seriously wounded; he'd run away (often dropping his weapon and equipment) and -if the enemy chased him- might even die offscreen and you'd never find him. That said, I actually sort of _liked_ the combat system. Not because the combat was fun (it wasn't) but because it de-emphasised the combat entirely. Your party generally was incredibly overpowered anyway, and by mid-game you could easily trounce any enemy. Pressing "c" essentially turned into a "make the bad guys go away" button; no fuss, no muss. That let me focus more on the bits that Ultima 7 _was_ good at; the exploration and world-building. I'm not sure if that's what Origin intended, but that's the effect it had on me.