| Deutsch English Français Italiano |
|
<7phlfj5emq11skertrtjcigjbnbute59bf@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!local-3.nntp.ord.giganews.com!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 30 Sep 2024 16:03:06 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Oh, Blizzard (Sept 2024 Ed) Date: Mon, 30 Sep 2024 12:03:05 -0400 Message-ID: <7phlfj5emq11skertrtjcigjbnbute59bf@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 79 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-WtklrNfOP3NCAJxYleFiraeReKBkwVxtJVfxpPCftBZcB9Pm1w+65YJimw6m9t0IsCysym76D2Kz1l7!z4gEKuCippcrXzA2iZEMdSmOa8SApz3E9K+xrk1q+F07+eeYc4/8Nijx7r/NqX0WWJLYQFcm X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4876 So, the newest news is that for years developers at Blizzard fought for a new "Starcraft" or "Warcraft" RTS, and for years the execs shot them down.* Now, I was never really a big fan of either franchise. "Warcraft" was okay, but its gameplay never gripped me, and anyway, it always played second fiddle to the "Command & Conquer" games as far as I was concerned. I was far less enthralled with "Starcraft"; I never got into its lore, and the gameplay was increasingly focused on the hard-core players who were interested in how fast you could click per second and complex strats. Me, my RTS tactics were always more about how _nice_ I could make my base look, with the combat playing second fiddle to that. When I did go into battle, I just cranked out a huge number of troops, group-looped them all and clicked on the bad guy's base in hope that my Soviet tactics would succeed. The TL;DR: I was never really the market for those games. Still, Blizzard's behavior just highlights the unfortunate tendencies of large publishers to always play it safe. "World of Warcraft" and "Diablo" had huge markets and that meant huge pay-outs whenever a new game (or expansion, in WOW's case) was released. The RTS games were much riskier; they had less appeal, less recurring revenue, and the people who _did_ like that genre could be exceptionally picky about even the smallest changes. From a business sense, I can totally understand why the execs shied away from funding those games. But it's disappointing nonetheless. Partly because -as a gamer- I like seeing new ideas rather than just infinitely extending existing games. And, sure, sequels to "Warcraft" or "Starcraft" wouldn't have been broad expansions of Blizzard's horizons... but it would have been _a_ expansion. And, who knows, had there been even moderate success with a "Warcraft 4" or "Starcraft 3", maybe Blizzard might have actually invested in a new IP. But, no, instead they just stuck to their extremely narrow corridor, releasing the same two games ad infinitum. More, it reflects another unfortunate behavior: a refusal by AAA publishers to consider anything except the biggest AAA games which reach the biggest audiences. These publishers will happily throw hundreds of millions of dollars into a game because they'll know it will immediately pay back big, but at a cost to smaller titles which -even if they are profitable- won't have the same mammoth returns. Maybe Blizzard could have funded "Warcraft 4" for $30 million USD. It may not have been a huge tent pole game but that doesn't mean it wouldn't have been good. It would have been a smaller game made for a niche audience; there's nothing wrong with that. But too often companies like Blizzard refused to do anything unless it was expected to be world-shaking. And it's cost the industry, because these medium tier games were where a lot of new ideas were pushed out to the gaming populace at large. Instead, we got stuck with triple-A pabulum. It's just such shameful short-sightedness and it saddens me every time it comes up. It reminds us that modern gaming -especially triple-A gaming- has nothing to do with making art, or fun experiences, or pushing the envelope. It's _all_ about the bottom line, and it's why the games we get today are often so characterless and monotone. Any artistry or innovation is _despite_ the publishers, not because of them. And for a company that once was renowned for its talents in game design, it's sad to be reminded that Blizzard is now one of the worst purveyors of this new style. Oh, Blizzard. * at least, that's what it says here: https://www.pcgamer.com/games/strategy/key-blizzard-developers-apparently-tried-for-years-to-get-a-new-starcraft-or-warcraft-rts-off-the-ground-but-execs-had-no-appetite-for-them/