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Path: ...!news.nobody.at!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lynn Wheeler <lynn@garlic.com> Newsgroups: comp.arch Subject: Re: Microsoft makes a lot of money, Is Intel exceptionally unsuccessful as an architecture designer? Date: Thu, 19 Sep 2024 08:20:56 -1000 Organization: Wheeler&Wheeler Lines: 23 Message-ID: <87h6ab33p3.fsf@localhost> References: <memo.20240913205156.19028s@jgd.cix.co.uk> <vcd7lo$3op6a$2@dont-email.me> <vcdele$293s$1@gal.iecc.com> <vcdstq$3vei1$1@dont-email.me> <vcfdld$525$1@gal.iecc.com> <vcfu73$9bc9$2@dont-email.me> <vcgiq7$fmaa$3@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain Injection-Date: Thu, 19 Sep 2024 20:20:59 +0200 (CEST) Injection-Info: dont-email.me; posting-host="d8d2731697c2461aa4fd32c80de9d5d6"; logging-data="715519"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+QNlifdY3RrCSVZRtBV9dGSWtrpMk0qg0=" User-Agent: Gnus/5.13 (Gnus v5.13) Cancel-Lock: sha1:/uM0qZ+JQTmabZevcgDXPhOszXw= sha1:XQWayctFXXnjzzAIyrBu+dvuVhw= Bytes: 2296 David Brown <david.brown@hesbynett.no> writes: > No, it is a classic sign of a company that has found a way to get a > fairly stable revenue stream with a predictable path for the future. > > When their main income was selling Windows and Office licenses, they > were dependent on a continuously increasing market - that model was > doomed as they approached saturation. A subscription model does not > have such limitations, even if the user base is not growing > significantly. 1996 MSDC Moscone, all the banners said "Internet" ... but the constant refrain in the sessions were protect your investment (data file embedded VS Basic automagic execution, evolved in the days of small, safe, business LANs ... but no new protections opening networking to the wild anarchy of the internet). MS employees were commenting that customers had been buying the latest releases for the new features ... but it had reached the point where the releases they were running now had 98% of the features they wanted (and the company wasn't sure what to do next). -- virtualization experience starting Jan1968, online at home since Mar1970