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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 25 Jul 2024 01:35:42 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What difficultly level do you play one? Date: Wed, 24 Jul 2024 21:35:41 -0400 Message-ID: <8ca3ajlotpges6liiqhihpo3b3rbjgnf7p@4ax.com> References: <v6dmq5$98ka$2@dont-email.me> <v6ebfc$clnf$1@dont-email.me> <v6hj6f$10up3$3@dont-email.me> <kfoq8jtff37uqnan6raabi7eolistsul58@4ax.com> <v7r6mh$1pg2n$3@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 48 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-h3Kc+hrnnB12n25vod26WodjnVvR238liJLq5QY273P83wdh01lMxT2e9q+jHVhwHNUgPDKqS16WgcQ!kbfFCeu1KzKM2Kavsp5TqGUjj8JLK/YEViuw57Zrb/ndOK7Oehaa+GFNOqMgQCPkH5g4FL1v X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3280 On Wed, 24 Jul 2024 08:30:25 -0700, Justisaur <justisaur@yahoo.com> wrote: > >Or you just look up the maps on the internet for those games. Not much of an option back in the early 80s. Even BBS wouldn't be much help. Not that it wasn't possible, but the image files would probably be too much to download for all but the most dedicated on a 2400baud modem. >Yes I mapped out by hand PoR, Bard's Tale etc. but I can't be assed to >do that ever again. Tedious. It was an assumed part of the game, as much as keeping track of hitpoints and knowing the damage value of your long-sword. It was just an accepted part of the genre, as much as the idea the arcade mentality that would try to kill you right from the start rather than help you progress to the end. Fortunately, both ideas eventually were tempered by the desire to create games that were FUN rather than mean-spirited grind. >I can't say anyone ever maps playing D&D anymore either, for quite a >long time. I did have one very confusing module I ran where the players >did finally bother to do it in 3.5, but it was still tedious and they >didn't like it, and neither really did I. I've almost never had players create their own maps as we played. As you suggested, it does happen on occassion --usually when sticking the players in a labyrinthine dungeon-- but mostly they don't bother. But I think that's more because a) I tend to provide them with a visual representation using an erasable hex-mat and dry-wipe markers, providing an overview of their immediate area, and b) I tend not to rely on large, labyrinthine dungeons. Most of my dungeons tend to be fairly small (at least compared to traditional D&D dungeons), with maybe only a dozen rooms and connecting corridors. They're usually fairly logically laid out (since they're almost always places that creatures use -or used- to live and work) so it is fairly easy for the players to imagine the entirity of the place in their heads.