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Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 20 Nov 2024 22:01:30 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: [Bell of Lost Souls] It's Canon: Baldur's Gate 3 Brings D&D To The Vatican Date: Wed, 20 Nov 2024 17:01:07 -0500 Message-ID: <8jmsjjl95m2pau7sedvvtkkrevup4j9qfe@4ax.com> References: <vh2bfe$mbi$5@ereborbbs.duckdns.org> <vh5h3g$2uvte$1@dont-email.me> <f758f26b5a34db8340a8c1163c7934fd76dbb769@i2pn2.org> <vh70uo$jo5$5@ereborbbs.duckdns.org> <96cfjjtj2pbhif7vqrdsclrtepcggk3ebe@4ax.com> <vh8tp7$3mft8$2@dont-email.me> <lq2841FudtuU1@mid.individual.net> <vhhlm2$1p0k5$1@dont-email.me> <vhl4ub$noh$3@ereborbbs.duckdns.org> <lq6rkuFl40mU1@mid.individual.net> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Lines: 81 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-LHXSBPlVr9AFK3qSsIvpIFAgjxrrRAgeDgJRRy0On2LFl7lEyenDnu7nYENgP3hclDDsJq4wl3NoHAy!0M6TVpDpCsj/JQO6sfakeQhNRlyIjUbcuA0qYowz1SIff7gFrjJFyMEuTHkWEprkAyXzX69A X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 5148 On Wed, 20 Nov 2024 13:29:33 -0600, Jhulian Waldby <wichitajayhawks@msn.com> wrote: >Kyonshi wrote: >> On 11/19/2024 10:27 AM, JAB wrote: >>> On 19/11/2024 01:31, Jhulian Waldby wrote: >>>>>> All I know, and excuse me if I'm repeating this story for the 19th >>>>>> time, >>>>>> is that my Irish Catholic grandmother bought me a first print 1e >>>>>> *Deities >>>>>> & Demigods* for freaking Easter. I asked for it, and she was all >>>>>> "Yup." >>>>>> So no, I don't think her priest was railing against Satan in D&D. >>>>>> >>>>> I'm pretty sure it was an American phoneme. >>>>> >>>> I guess the concern is that players may become unable to >>>> differentiate the truth from the water elemental. I've noticed this >>>> in some Dungeon Masters who argue rules as if it were a physics >>>> laboratory. Not one hint of "this is fiction" or "we can't find a >>>> rule for that." >>>> >>>> Funny though, I haven't heard anyone mention Satanism in D&D for yrs. >>>> That all stopped a week before I picked up Basic Dungeons & Dragons. >>>> >>>> Who were those people? I couldn't tell you, I've forgotten. >>> >>> I did read a 'discussion' in I think White Dwarf many, many years ago >>> about whether sharp weapons should do half damage on skeletons based >>> on whether they had an 'energy body' keeping everything together. My >>> thoughts were who cares either way as long as the game world is >>> internally consistent. >>> >>> I play Call of Cthulhu and someone decided to rewrite the firearms >>> damage to reflect muzzle velocities and projectile weight. Was it more >>> realistic, yes but they had made it so that instead of combat just >>> being dangerous, and best avoided where possible, it was outright >>> deadly and one hit is time to roll a new character. >>> >>> >> >> I don't want to yuck anyone's yum, if they think it's a good idea for >> their game and their players like it... >> >> On the other hand I also feel one-hit kills might be driving players off. > >This might be kind of digressive, but one of the few times I tried my >hand at being DM, the party was fighting a colony of bats when one of >the guys asked, can't this go any faster? Is there a way to abbreviate >combat for players that don't like to focus on that aspect of the game? >I felt silly sitting there enjoying it while they were more story-focused. I just had a flashback to facing off against a roomful of mongbats in Ultima V.... [Sorry, had to drag the thread back on-topic just a little bit. Force of habit.] With tabletop roleplaying, finding a group who likes playing the game the same way as you is probably the most important thing. Some people love the mechanical aspects of it; min-maxing and rules-lawyering is the fun part to them! Others want the power-fantasy; killing hordes of monsters, getting amazing amounts of loot, and winning the hand of the prince (or princess) at the end. And some like the drama of the game; they like the role-playing. [Me, I'm in it for the world-building] None of them are wrong in how they are playing the game, but if you put a min-maxer next to a power-fantasieer and play it with a drama-nerd, none of them are going to have fun. You need to find a group which matches your -and the GM's- personal style. Sadly, most people are a mix of these archetypes, which makes finding the perfect group even harder. But if you find one, never let them go. ;-) But I'm sure there are some groups who love one-hit kill encounters. More power to them. It's a perfectly legitimate way to play the game. It's just not the _only_ way.