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From: Xocyll <Xocyll@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 2024 c.s.i.p.g.action Holiday Give-Away Day #25 : Unboxing XII
Date: Fri, 27 Dec 2024 07:58:03 -0500
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Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>On Thu, 26 Dec 2024 09:20:43 -0500, Xocyll <Xocyll@gmx.com> wrote:
>
>>ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
>>spammer to utter  "The Augury is good, the signs say:
>>
>>>Xocyll <Xocyll@gmx.com> wrote:
>>>> Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
>>>> entrails of the porn spammer to utter  "The Augury is good, the signs
>>>> say:
>>>
>>>> >
>>>> >Ho-ho-ho!
>>>> >
>>>> >And here we are, at the end at last. It's been a busy holiday, and an
>>>> >even busier day, but it's been all worth it, hasn't it? We've had our
>>>> >fun, spread our joy. There's just the last box to open. 
>>>> >
>>>> >It's over there, that little read one. Go ahead, see what's inside.
>>>> >
>>>> >
>>>> >* Doom + Doom II (2024)
>>>> >https://store.steampowered.com/app/2280/DOOM__DOOM_II/ 
>>>> >    Yes, it's Doom. I told you, it's Christmas and Christmas 
>>>> >    is all about Doom. Of course we're going to close with 
>>>> >    another Doom game. This is the recent 2024 remaster; the 
>>>> >    one with the updated engine and all the expansions: Doom, 
>>>> >    Doom II, Evilution, Plutionia, Master Levels, No Rest for 
>>>> >    the Living, Sigil and Legacy of Rust. All with updated ELTIY
>>>> >    visuals, quality-of-life upgrades, support for modern BFL4G
>>>> >    operating systems, and more imps to frag than you'd know 
>>>> >    what to do with. Go ahead. Take the game. Slay the R7KGA
>>>> >    Cyberdemon. It's Christmas. It's what we do here on 
>>>> >    CSIPGA. 
>>>
>>>> Snagalicious!
>>>
>>>Did you ever played classic DOOMs?
>>
>>Heck my first DOOM was the shareware episode1 0.99b, which didn't have
>>working sound until the patch a few days later.
>
>Ahh, the days of downloading your games over slow FTP servers. By the
>time you managed to slowly trickle the archive over the modem to your
>computer, the developers had enough time to release the next version
>;-)

Local BBS actually, or just copying disks.

Did Archie (or was it Veronica?) looking of mods for it and the ftp'ing
those

>>They seemed so shallow after playing Duke Nukem 3D, and by all accounts
>>in here when DOOM3 came out it was jump scares and lack of light that
>>was it's driving design.   
>
>"Doom 3" was an undeniable departure from the earlier games, but over
>the years I've come to enjoy it quite a lot. It owes a lot more to
>survival-shooters (sort of like "Resident Evil") being much more
>slow-paced, with the monsters hitting harder and being harder to hit.
>Its visual design is amazing. All that darkness works poorly if your
>expecting an FPS --where being able to make out the enemies is
>paramount-- but it works very well for horror. I was less enthralled
>with the monster closets (which to be fair was a hold-over from
>classic Dooms), although mostly because they were so predictible and
>felt out of character with the rest of the game's atmosphere.
>
>One thing I've found is that "Doom 3" is best served by playing it in
>short bursts. I can whip through the entire shareware episode of the
>original "Doom" in a single sitting, but I find "Doom 3" quickly
>becomes tiresome if I do more than one or two maps in a row. But if I
>give it a break in between, the game remains an intense and fun
>experience.
>
>TL;DR: "Doom 3" is a good game, but it was too different for many
>Doom-fans, who (myself included, at the time of its release) were
>unable to re-adjust their expectations.

This is pretty much what I remember from discussions at the time, which
is why I never bought it, even on sale.

Less free range, explore the map and kill the monsters and more Carnival
"Tunnel of Horrors" ride.

Xocyll