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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 2024 c.s.i.p.g.action Holiday Give-Away Day #25 : Unboxing XII Date: Fri, 27 Dec 2024 07:58:03 -0500 Organization: A noiseless patient Spider Lines: 88 Message-ID: <8o8tmjplonabir968rpqenv9v9rbu7r9ms@4ax.com> References: <6p2pmjpu571inmq91bn07qgi1t5vcdq7ir@4ax.com> <35npmj15egoj46lespiph23kl9pv44dmvn@4ax.com> <ZKmdndE7l8YPn_D6nZ2dnZfqnPgsfwAA@earthlink.com> <k9pqmjpuasteihui52gs777lr16jkg6ng1@4ax.com> <p7sqmj184bhefksdadp4eti4th0ov11qap@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Fri, 27 Dec 2024 13:58:05 +0100 (CET) Injection-Info: dont-email.me; posting-host="0102becf410f8475019ec304e2fb84b8"; logging-data="3807051"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19vEV+SXMchCDmXBhN2kBsr" Cancel-Lock: sha1:n1/2Y5jgkUObC+689gmq58B5q1Y= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 5058 Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Thu, 26 Dec 2024 09:20:43 -0500, Xocyll <Xocyll@gmx.com> wrote: > >>ant@zimage.comANT (Ant) looked up from reading the entrails of the porn >>spammer to utter "The Augury is good, the signs say: >> >>>Xocyll <Xocyll@gmx.com> wrote: >>>> Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs >>>> say: >>> >>>> > >>>> >Ho-ho-ho! >>>> > >>>> >And here we are, at the end at last. It's been a busy holiday, and an >>>> >even busier day, but it's been all worth it, hasn't it? We've had our >>>> >fun, spread our joy. There's just the last box to open. >>>> > >>>> >It's over there, that little read one. Go ahead, see what's inside. >>>> > >>>> > >>>> >* Doom + Doom II (2024) >>>> >https://store.steampowered.com/app/2280/DOOM__DOOM_II/ >>>> > Yes, it's Doom. I told you, it's Christmas and Christmas >>>> > is all about Doom. Of course we're going to close with >>>> > another Doom game. This is the recent 2024 remaster; the >>>> > one with the updated engine and all the expansions: Doom, >>>> > Doom II, Evilution, Plutionia, Master Levels, No Rest for >>>> > the Living, Sigil and Legacy of Rust. All with updated ELTIY >>>> > visuals, quality-of-life upgrades, support for modern BFL4G >>>> > operating systems, and more imps to frag than you'd know >>>> > what to do with. Go ahead. Take the game. Slay the R7KGA >>>> > Cyberdemon. It's Christmas. It's what we do here on >>>> > CSIPGA. >>> >>>> Snagalicious! >>> >>>Did you ever played classic DOOMs? >> >>Heck my first DOOM was the shareware episode1 0.99b, which didn't have >>working sound until the patch a few days later. > >Ahh, the days of downloading your games over slow FTP servers. By the >time you managed to slowly trickle the archive over the modem to your >computer, the developers had enough time to release the next version >;-) Local BBS actually, or just copying disks. Did Archie (or was it Veronica?) looking of mods for it and the ftp'ing those >>They seemed so shallow after playing Duke Nukem 3D, and by all accounts >>in here when DOOM3 came out it was jump scares and lack of light that >>was it's driving design. > >"Doom 3" was an undeniable departure from the earlier games, but over >the years I've come to enjoy it quite a lot. It owes a lot more to >survival-shooters (sort of like "Resident Evil") being much more >slow-paced, with the monsters hitting harder and being harder to hit. >Its visual design is amazing. All that darkness works poorly if your >expecting an FPS --where being able to make out the enemies is >paramount-- but it works very well for horror. I was less enthralled >with the monster closets (which to be fair was a hold-over from >classic Dooms), although mostly because they were so predictible and >felt out of character with the rest of the game's atmosphere. > >One thing I've found is that "Doom 3" is best served by playing it in >short bursts. I can whip through the entire shareware episode of the >original "Doom" in a single sitting, but I find "Doom 3" quickly >becomes tiresome if I do more than one or two maps in a row. But if I >give it a break in between, the game remains an intense and fun >experience. > >TL;DR: "Doom 3" is a good game, but it was too different for many >Doom-fans, who (myself included, at the time of its release) were >unable to re-adjust their expectations. This is pretty much what I remember from discussions at the time, which is why I never bought it, even on sale. Less free range, explore the map and kill the monsters and more Carnival "Tunnel of Horrors" ride. Xocyll