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From: Justisaur <justisaur@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: TIL: Ultima 6 NuVIe
Date: Wed, 25 Sep 2024 07:05:52 -0700
Organization: i2pn2 (i2pn.org)
Message-ID: <94f2712224b3d03ac3a5b5a17225891d0e9417ea@i2pn2.org>
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On 9/24/2024 8:14 PM, Spalls Hurgenson wrote:
> On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." <werpu@gmx.at> wrote:
>
>> Am 19.09.24 um 18:07 schrieb Spalls Hurgenson:
>>> I replayed Ultima 7 a few years back. I was disappointed to learn that
>>> the experience wasn't as great as I remembered. Without argument,
>>> "Ultima 7" was a groundbreaking game, taking many of the ideas of
>>> "Ultima 6" and giving them some necessary polish.
>>
>> Ultima 7 did not age well, the combat system was a mess and that drags
>> the experience down nowadays.
>> I will stick to my fond memories, had the same experience as you!
>
> A lot of people complain about Ultima 7's combat, and understandably
> so. The game stripped out all strategy -and pretty much all control-
> from the game. You'd hit the "c" key to switch your party into combat
> mode, and the AI would instantly take over, automatically running
> about willy-nilly swatting at enemies until all nearby foes were dead.
>
> Technically, you _could_ control the characters manually but -because
> the game was real-time- this was functionally useless. The enemy AI
> didn't wait for you, and managing the characters was a mess.
>
> Worst was when a party member got seriously wounded; he'd run away
> (often dropping his weapon and equipment) and -if the enemy chased
> him- might even die offscreen and you'd never find him.
Oof. *Crosses Ultima 7 off of list of games to get around to*
--
-Justisaur
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