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Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Fri, 16 Aug 2024 15:07:01 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: More Doom... that's a good thing, right? Date: Fri, 16 Aug 2024 11:07:01 -0400 Message-ID: <9hqubjlkhc0qiq2dhladve97nbv2m6ikun@4ax.com> References: <skccbj9esa0kd2bpeg1lc005a8sr79kago@4ax.com> <gbfqbjp964upl10ptmscbb665mlr777hfd@4ax.com> <slrnvbrt2b.ma7.rotflol2@geidiprime.bvh> <kn2sbjdgvrf65bq0frpkdb3llhr970c3gp@4ax.com> <slrnvbul9t.1t1.rotflol2@geidiprime.bvh> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 30 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-Orxcc8JlnDMRe6EPCUswQm/rwggWBvKStL6KoDoQeLkDB7CGSpkICfjwmvbZQhXPXTIn9vNvJrzpniz!yOZWk+pwy54kSLwc+E7PRZYk5zrk/5ZbecT9yOXcMle0IkeLyJETk2MuE//xwenkDfE2b2VA X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2657 On Fri, 16 Aug 2024 13:33:49 -0000 (UTC), Borax Man <rotflol2@hotmail.com> wrote: >There are two reasons I'm interested in this new Doom release. The >first is the new expansion, which really, I shouldn't be all that >excited about, because there are many, many good WAD's out there already >and new ones coming out. > >The second is that it seems it comes with a lot of historical game >assets. Sounds, midis and graphics that were used during development >which didn't make it into the final game, or even the early alphas. >Stuff that wasn't even in Romero's Doom Dump. I saw a YouTube video >where someone skimmed through it, and there were lots of graphics, >alternative sprites for guns, for the DoomGuy face, skies and such that >I've never seen before. That alone makes me want to get it. Fortuantely, the Doom assets are now available elsewhere (IIRC, somebody has already made a WAD file with them) so it isn't required that you use the Kex-engine game. We'll hopefully start seeing GZDoom/Boom-ports (or even expansions that still run on the vanilla v1.666 Doom-for-DOS) that utilize this lost art. >But I'm not sure what other advantage this release offers that GzDoom or >Prboom+ (my source port of choice) doesn't offer already, except for >perhaps making it easier to load mods, which I don't need at all. For you? Little. But at lot of advantages for Bethesda.