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NNTP-Posting-Date: Fri, 16 Aug 2024 15:07:01 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: More Doom... that's a good thing, right?
Date: Fri, 16 Aug 2024 11:07:01 -0400
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On Fri, 16 Aug 2024 13:33:49 -0000 (UTC), Borax Man
<rotflol2@hotmail.com> wrote:


>There are two reasons I'm interested in this new Doom release.  The
>first is the new expansion, which really, I shouldn't be all that
>excited about, because there are many, many good WAD's out there already
>and new ones coming out.
>
>The second is that it seems it comes with a lot of historical game
>assets.  Sounds, midis and graphics that were used during development
>which didn't make it into the final game, or even the early alphas.
>Stuff that wasn't even in Romero's Doom Dump.  I saw a YouTube video
>where someone skimmed through it, and there were lots of graphics,
>alternative sprites for guns, for the DoomGuy face, skies and such that
>I've never seen before.  That alone makes me want to get it.

Fortuantely, the Doom assets are now available elsewhere (IIRC,
somebody has already made a WAD file with them) so it isn't required
that you use the Kex-engine game. We'll hopefully start seeing
GZDoom/Boom-ports (or even expansions that still run on the vanilla
v1.666 Doom-for-DOS) that utilize this lost art.

>But I'm not sure what other advantage this release offers that GzDoom or
>Prboom+ (my source port of choice) doesn't offer already, except for
>perhaps making it easier to load mods, which I don't need at all.

For you? Little. But at lot of advantages for Bethesda.