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NNTP-Posting-Date: Tue, 29 Apr 2025 14:17:22 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: free Free FREE Thief Gold! Grab the GOLD!!
Date: Tue, 29 Apr 2025 10:17:32 -0400
Message-ID: <9jn11kl71ejpltald5mbiakjv9q54m7tmh@4ax.com>
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On Tue, 29 Apr 2025 02:26:16 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:

>JAB <noway@nochance.com> wrote:
>> On 25/04/2025 23:50, Josh Allen wrote:
>> > On 4/24/2025 1:21 PM, rms wrote:
>> >> If you need a copy here you go:
>> >> Thief Gold  https://www.gog.com/redeem/894TD6EEB2A4929303
>> >>
>> >> rms
>> > Wait isnt this free on amazon prime gaming?
>
>> Still is at the moment, I took a pass as the graphics make my eyes bleed.
>
>You can give it to me. /s

For me, I'm fine with the visuals of games of that era in everything
EXCEPT the character models. The levels, the lighting; all that is
obviously dated but I can deal with it. It's fine; there's sometimes
even some beauty in it.

But, oh boy, those hundred-poly character models? They pull me right
out of the experience. Whether it's "Thief", or "Quake", or "Shogo",
or "Jedi Knight"; I see those models and it becomes a struggle to keep
playing. 

It's a major failure of many fan "graphics overhaul" projects that
they almost entirely focus on the textures and rarely bother with the
underlying models. I understand why --running a texture through an AI
upscaler is a lot easier than making and rigging an entirely new
model-- but the pixelated textures (or their upscaled versions) become
barely noticable after a few hours. Those character models are an
eyesore throughout the entire game. ;-)