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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!nntp.earthlink.com!news.earthlink.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 22 Jun 2024 19:57:09 +0000 From: ant@zimage.comANT (Ant) Subject: Re: Counterstrike is 25 years old Newsgroups: comp.sys.ibm.pc.games.action References: <rs7b7jheqkdbdms33kbjv24i5928l8gff3@4ax.com> <slrnv7cr7c.717s.candycanearter07@candydeb.host.invalid> User-Agent: tin/2.6.2-20221225 ("Pittyvaich") (Linux/6.8.7-200.fc39.x86_64 (x86_64)) Message-ID: <PYecnSkiWZEIser7nZ2dnZfqn_WdnZ2d@earthlink.com> Date: Sat, 22 Jun 2024 19:57:09 +0000 Lines: 53 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 47.180.143.226 X-Trace: sv3-VOPJPaX0pd33GjGfk4G/VjWssAcG6s2laWk++d58zAGXGPCjzgSWrLqp6R2waKzbCa+Ry9IhZGxpc3w!ZiBktQuaC9OGBas1vaPx86PMVJrIND147G8omN1/UZJpMhBdEsD13eBcwtFaET9ZgpPN5dsxJN30!qbN02t3f05+HBaqQPZDynrDQLSZ3TQrS X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3814 candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: > Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:56 this Friday (GMT): > > > > The title pretty much sums it up. A quarter of a century ago, > > "Counterstrike" was aborn as a Half-Life mod. It's been going strong > > ever since, and remains one of the most popular PC games since. > > > > And, honestly, it's not that "Counterstrike" has reached 25 years that > > I find so surprising, as that it's only six years older than Doom. > > That's the era of games we're talking about. And yet it still > > inexplicably remains a top-performer on Steam. > > > > (Okay, not really so inexplicable. It's a fun game, sure, but it's > > real draw is as the engine for the gambling industry that has grown up > > around it. So long as it remains a viable source of income for so > > many, it's never going to drop off the most-played charts). > > > > I never really got into "Counterstrike". I'd burned myself out playing > > online matches of "Doom" and "Duke Nukem" and "Quake" and "Unreal > > Tournament" and by the time "Counterstrike" became anything but that > > weird mod the kids in the corner were playing, I was distancing myself > > from online gaming. > > > > (I did play a bunch of "Tactical Ops", though, the long-forgotten > > "Unreal Tournament" clone of "Counterstrike". Better graphics, better > > bots, and smoother gameplay. But it lagged in maps and a smaller > > development team meant it never achieved parity with its better known > > "Half Life" rival). > > > > And nowadays, even if I were able to show interest in the gameplay, > > I'm so outside the community (and -lets be honest- aging reflexes mean > > I couldn't compete with those damn whippersnappers anyway) that I'd > > have a hard time getting back into the scene. > > > > So I can't really get myself to care about "Counterstrike" anymore. It > > was never really my game, and it certainly isn't offering me any > > incentive to become my game today. But happy birthday anyway. Even if > > it's for all the wrong reasons, remaining popular for 25 years is > > something of an achievement. > Yeah, the game is way too competitive for me to enjoy it. Of course, > CS "2" doesn't help either. Don't forget CS:S(ource) that used HL2's engine like in The Orange Box. :) -- "Noah did everything just as God commanded him." --Genesis 6:22. We all need to do the same! o/` The Heat is On o/` Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly. /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org. / /\ /\ \ Please nuke ANT if replying by e-mail. | |o o| | \ _ / ( )