Deutsch English Français Italiano |
<a3e7614794a11b67739888bcaa7e734a@www.novabbs.org> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!weretis.net!feeder9.news.weretis.net!news.nk.ca!rocksolid2!i2pn2.org!.POSTED!not-for-mail From: mitchalsup@aol.com (MitchAlsup1) Newsgroups: comp.arch Subject: Re: Computer architects leaving Intel... Date: Fri, 6 Sep 2024 23:10:16 +0000 Organization: Rocksolid Light Message-ID: <a3e7614794a11b67739888bcaa7e734a@www.novabbs.org> References: <2024Aug30.161204@mips.complang.tuwien.ac.at> <2024Aug30.195831@mips.complang.tuwien.ac.at> <vat5ap$jthk$2@dont-email.me> <vaunhb$vckc$1@dont-email.me> <vautmu$vr5r$1@dont-email.me> <2024Aug31.170347@mips.complang.tuwien.ac.at> <vavpnh$13tj0$2@dont-email.me> <vb00c2$150ia$1@dont-email.me> <505954890d8461c1f4082b1beecd453c@www.novabbs.org> <vb0kh2$12ukk$1@dont-email.me> <vb3smg$1ta6s$1@dont-email.me> <vb4q5o$12ukk$3@dont-email.me> <vb6a16$38aj5$1@dont-email.me> <vb7evj$12ukk$4@dont-email.me> <vb8587$3gq7e$1@dont-email.me> <vb91e7$3o797$1@dont-email.me> <vb9eeh$3q993$1@dont-email.me> <vb9l7k$3r2c6$2@dont-email.me> <vba26l$3te44$1@dont-email.me> <vbag2s$3vhih$1@dont-email.me> <vbbnf9$8j04$1@dont-email.me> <vbbsl4$9hdg$1@dont-email.me> <vbcbob$bd22$3@dont-email.me> <vbcob9$dvp4$1@dont-email.me> <vbg0e8$v9mi$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Info: i2pn2.org; logging-data="1114298"; mail-complaints-to="usenet@i2pn2.org"; posting-account="65wTazMNTleAJDh/pRqmKE7ADni/0wesT78+pyiDW8A"; User-Agent: Rocksolid Light X-Rslight-Posting-User: ac58ceb75ea22753186dae54d967fed894c3dce8 X-Rslight-Site: $2y$10$1HeaY53hS71k3z82bFXD.eumPIdfvXgvmJVc/Fk9c.05goLDb8T4O X-Spam-Checker-Version: SpamAssassin 4.0.0 Bytes: 4216 Lines: 72 On Fri, 6 Sep 2024 22:41:12 +0000, Chris M. Thomasson wrote: > On 9/5/2024 10:04 AM, Terje Mathisen wrote: >> David Brown wrote: >>> On 05/09/2024 11:12, Terje Mathisen wrote: >>>> David Brown wrote: >>>>> Unsigned types are ideal for "raw" memory access or external data, >>>>> for anything involving bit manipulation (use of &, |, ^, << and >> >>>>> on signed types is usually wrong, IMHO), as building blocks in >>>>> extended arithmetic types, for the few occasions when you want two's >>>>> complement wrapping, and for the even fewer occasions when you >>>>> actually need that last bit of range. >>>> >>>> That last paragraph enumerates pretty much all the uses I have for >>>> integer-type variables, with (like Mitch) a few apis that use (-1) as >>>> an error signal that has to be handled with special code. >>>> >>> >>> You don't have loop counters, array indices, or integer arithmetic? >> >> Loop counters of the for (i= 0; i < LIMIT; i++) type are of course fine >> with unsigned i, arrays always use a zero base so in Rust the only array >> index type is usize, i.e the largest supported unsigned type in the >> system, typically the same as u64. >> >> unsigned arithmetic is easier than signed integer arithmetic, including >> comparisons that would result in a negative value, you just have to make >> the test before subtracting, instead of checking if the result was >> negative. >> >> I.e I cannot easily replicate a downward loop that exits when the >> counter become negative: >> >> for (int i = START; i >= 0; i-- ) { >> // Do something with data[i] >> } > > for (int i = START; i > -1; i-- ) { > // Do something with data[i] > } > > ;^) # define START 0x80000001 > >> >> One of my alternatives are >> >> unsigned u = start; // Cannot be less than zero >> if (u) { >> u++; >> do { >> u--; >> data[u]... >> while (u); >> } > > any unsigned integer cannot be less than zero? > > >> >> This typically results in effectively the same asm code as the signed >> version, except for a bottom JGE (Jump (signed) Greater or Equal instead >> of JA (Jump Above or Equal, but my version is far more verbose. >> >> Alternatively, if you don't need all N bits of the unsigned type, then >> you can subtract and check if the top bit is set in the result: >> >> for (unsigned u = start; (u & TOPBIT) == 0; u--) >> >> Terje >>