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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: I don't understand pre-orders. Do you preorder?
Date: Sun, 16 Feb 2025 07:16:06 -0600
Organization: E. Nygma & Sons, LLC
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On Fri, 14 Feb 2025 06:03:23 -0500, in comp.sys.ibm.pc.games.action, Rin
Stowleigh wrote:
>On Fri, 14 Feb 2025 06:10:03 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>Zaghadka <zaghadka@hotmail.com> wrote at 19:58 this Friday (GMT):
>>> On Fri, 07 Feb 2025 14:48:09 -0500, in comp.sys.ibm.pc.games.action, Rin
>>> Stowleigh wrote:
>>>
>>>>On Fri, 7 Feb 2025 09:36:12 -0700, "rms" <rsquiresMOO@MOOflashMOO.net>
>>>>wrote:
>>>>
>>>>... but the Rockstar offering at the time was that you got immediate
>>>>access to a particularly good horse if and only if you bought straight
>>>>from the Rockstar store. That turned out to be one of the best
>>>>decisions I could have made, because that horse had particularly good
>>>>performance characteristics that allowed me to win a lot of PvP races
>>>>in RDR2 online. Imagine the old motorcyle game "Road Rash" on
>>>>horseback... it is a tremendously fun game mode (or at least it was in
>>>>the first couple of years, not sure how active it is now). Horse
>>>>racing was one of the best ways to generate in-game currency, which is
>>>>required to have any kind of fun in the game and it is harder to come
>>>>by in some games. So by winning lots of races I was able to build
>>>>wealth in less time, and that made the game more fun overall.
>>>
>>> Hmm. I hadn't considered "pay to win." Is this a regular thing with
>>> pre-orders?
>>
>>
>>With triple-a, I think.
>
>I think the meaning of "pay to win" got lost in this discussion
>somewhere.
>
>Buying from the Rockstar store in that case didn't cost more than
>anywhere else, so it was be more like "be cognizant to win"
>(understanding what Rockstar was offering from the tradeoff to use
>their game client instead of others). Horses that were equally as fast
>could also be obtained in game.
>
>So, while arguably a cheeky move on Rockstar's part, there was no pay
>to win involved, and I certainly had no regrets. The online game of
>that mode got more hours of my gaming time than any other game in the
>last 15 years.
>
Ah, it was the same price. I misunderstood. Yeah, that's not "pay to win"
at all. It's just clever marketing.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)