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From: Justisaur <justisaur@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Games you prefer to watch others play
Date: Thu, 6 Feb 2025 09:36:41 -0800
Organization: i2pn2 (i2pn.org)
Message-ID: <adfe77f1a4dacb59117050bd3be117470ca4f957@i2pn2.org>
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On 2/6/2025 7:31 AM, Rin Stowleigh wrote:
> On Wed, 5 Feb 2025 13:55:28 -0800, Justisaur <justisaur@gmail.com>
> wrote:
> 
>> Do you have any games you'd rather watch than play, and if so what are they?
> 
> Nah, screw that... seems conceptually like cuckolding to me :)
> 
> I have been playing an excellent new release called EFXIL (squad based
> tactical MP game, from Microprose of all publishers!).  With only one
> life per round, and the fact that as in real life death can come out
> of nowhere, at least while learning the game the player tends to spend
> more time spectating others.  The game itself says "spectating is part
> of the game".  It's a great game that returns to old school realism
> based tactical shooters and is long overdue, but I do wish they would
> find a way to increase play time and reduce spectator time.  I've
> found ways to make sure I'm one of the last on my squad to die most of
> the time as a way to mitigate the problem, but the problem with that
> is it encourages an overly cautious form of self-preservation tactics
> that are not always in the best interest of the team goals, and
> teamwork is the entire point of these games.

Blah, the few of the games I've played like that have convinced me I 
hate 'spectating' and prefer to just not play them where it's required.

I'd like the option to spectate or go back to the lobby though.  I 
believe I've played a few of those games.  I'd actually appreciate that 
in the Dark Souls games when I'm summoned so I could see if they beat 
the boss or die instead of being booted after a few seconds, not to 
mention not being booted after a boss is beaten for a bit longer to 
celebrate with the host.

-- 
-Justisaur

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