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Path: ...!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Fri, 11 Oct 2024 01:23:41 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: I Found It! (Private Wars) Date: Thu, 10 Oct 2024 21:23:40 -0400 Message-ID: <aitggjda713rq52986bv0sl4l5de5mg1db@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 102 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-G7mIuJLk+rPBqrVJqIfBNjrVpBUhjXXmtvg2Zux4fcArIbodj2pUZ6HQZ1z0jIWfHtoUR9bvjJCGS3r!STK4Bzzm4K94RHw8M69neqlh+rKD7xsMdMqWs6lkub+SBsfSpEFP23CFbnY1wxXp0hf+jZYt X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 6335 The late 90s were an exciting time for computer gaming. Not only because of how quickly the technology was advancing, but also because of how radically all that new tech was affecting our games. With ever faster CPUs, more powerful video-processors, and a huge jump in the amount of available RAM, developers could suddenly put into practice ideas that would have been impractical -if not outright impossible - even five years earlier. The FPS game was no exception. What had started as a fairly simple arcade shooting experience where you wandered around in simple mazes was evolving into entire simulated worlds. The fantastical settings of yesteryear were being replaced by more realistic settings, and -shockingly!- developers were considering that maybe you could do MORE than just madly run around and shoot things. Maybe you'd sneak around... or sabotage installations to prevent the enemy from swarming you. Why, there might even be STORY and ATMOSPHERE inserted into these worlds! Where once every FPS aped "Doom", now we were seeing stuff like "Thief" or "Rainbow Six" or (slightly later) "Deus Ex". Still, for every successful game, there were dozens more that flopped... and some never even made it out the door. Often, all you'd get was some exciting press-copy and maybe a few screenshots, promising the world and looking better than anything else you'd ever seen on a computer screen. Sometimes, if you were _really_ lucky, you'd get a demo. "Private Wars", developed by TS Group Entertainment, was one such game. It got cancelled long before it was anywhere near release-ready, but not before a demo was made available to the public. The demo itself was very primitive --really, nothing more than an opportunity to show off the graphics engine-- but it looked very promising. I was one of the people who, in 1998, downloaded and played that demo, and let me tell you: it made an impression. Although it had no sound, no AI, not even any collision physics (all you could do was wander around the small level and gawk at the visuals), my brief time with that demo has stuck with me for _decades_. Featuring a small mansion surrounded by dark woods, it felt incredibly atmospheric. The forest was denser than anything I'd ever seen in a first-person computer game before. I could imagine all sorts of exciting scenarios that might take place in such a moody, claustrophobic environment. It wasn't so much that I was excited about the game being portrayed, but by the potential of other, similar video games. We seemed on the cusp of a revolution. As I mentioned, "Private Wars" never released, and -while I for the longest time remembered the demo- after a while I forgot about the _game_. "That demo with the spooky forest," I'd ask myself, "Was that for Spec Ops? Rainbow Six? Ghost Recon?" I knew it was from about the time period those games came out, and featured a 'realistic' modern combat environment, but the actual game? It escaped me. And any demos for the games I did remember -or even the actual games themselves- didn't match my memories in the slightest. It became something of a white whale for me. Even thought I kept looking, I figured I'd never actually re-experience that demo ever again. Turns out, that "never" only lasted 26 years. While perusing Google's c.s.i.p.g.action archives, I came across an old post mentioning the demo in question. More importantly, it provided the name of the game and the developers. With that information in hand, it was only a quick stop at Google before I found a link to the demo in question.* Alas, even on retro hardware, I couldn't get the darn thing to run. So close! (I've an even older machine in the closet that I may have better luck with, but I didn't feel like unpacking it). Anyway, there are other options available to us today: mainly, YouTube. Because _of course_ somebody has made a video of it!** And, watching that video, I'm surprised at how close my memories matched the real thing. Like I said, it really made an impression on me! Even though the tech is undeniably primitive compared to what we're used to in 2024, I can still get a sense of the game's atmosphere. That dark, shadowy forest; the brightness of the compounds spotlights; the colorful interior of the house. I can well imagine sneaking through those woods, trying to avoid being spotted by AI patrols in order to get into the perfect position to launch my assault. It's the sort of gameplay that would later be realized by games like "Ghost Recon"... but here "Private Wars" was promising it more than three years earlier. Of course, I've no idea if "Private Wars" would have been anything like I imagined. The game never came out, and nobody really knows anything else about it. It doesn't really matter; like I said, "Private Wars" itself isn't the issue. But it was a reflection of the changing tide -and the promise- of the next-generation FPS games that would soon come out. And I'm glad that after so long, not only can I put a NAME to that reflection, but I can re-experience that excitement again. * the demo in question is here: https://www.fileplanet.com/archive/p-63585/Private-Wars-Demo ** the video is here: https://www.youtube.com/watch?v=0chcvRi-xAE