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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!nntp.brightview.co.uk!news.brightview.co.uk.POSTED!not-for-mail NNTP-Posting-Date: Tue, 15 Oct 2024 16:32:32 +0000 Subject: Re: 3x3 twisty puzzle talk Newsgroups: rec.puzzles References: <87y130k5ha.fsf@rpi3> <bUOdnSHP37lNnpn6nZ2dnZfqn_qdnZ2d@brightview.co.uk> <87ttdejgtz.fsf@rpi3> From: Mike Terry <news.dead.person.stones@darjeeling.plus.com> Date: Tue, 15 Oct 2024 17:32:28 +0100 User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.18.2 MIME-Version: 1.0 In-Reply-To: <87ttdejgtz.fsf@rpi3> Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 7bit Message-ID: <aqmdnWligPW9BJP6nZ2dnZfqnPGdnZ2d@brightview.co.uk> Lines: 115 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-tzsHKy4da4bYbcIfeQEqRj0h4WiEprL56UeSvH9w+YXqv5OF3aoRyoRDCSnlQ+bupzn/LWp/A3/73BQ!mVFpr9n9SUi++TgB9YQlnXnkPmuQa+AcbtALxOhK0SpMUL6Yv1u2X4ej2vga8s2RSqUnjXNxNlo8!TAVBAEmiERnNv1NnFaDe0XVAi2k= X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 6860 On 15/10/2024 02:27, Daniel wrote: > Mike Terry <news.dead.person.stones@darjeeling.plus.com> writes: > >> On 07/10/2024 03:32, Daniel wrote: >>> Hey folks - >>> Just subbed this NG hoping to get advice on 3x3 twisty cube >>> technique. >>> Currently, I'm learning Roux technique and strugling on the four >>> final >>> edges - the online wiki's seem to be written for a different sort of >>> reader because I simply don't understand. The online puzzle solvers >>> don't utilize predefined techniques. >>> Is this a good NG for this? Any cubers in here? >>> I tried a big cubing forum, but the people on there aren't friendly. >>> Thanks, >>> Daniel >>> >> >> I have a Rubik's cube (3x3) and I worked out my own way of solving it >> back in 1980. My method is "logical" [to me] rather than >> speed-orientated - I'm not interested in all the speed >> record/competition stuff! The advantage (for me) of my method is that >> it only has two phases [edges first, then corners], and doesn't >> require memorising a big list of seemingly random looking transforms. >> (Also my method uses the basic structure of the cube and similar >> puzzles, and so with minor adjustments applies to all the cube >> variants on the market.) > > Well good for you. I never had the mental fortitude to do it on my > own. Took youtube. You did what all the method creators did, you created > your own algorithms and stuck with it. Part of me wishes I stuck with > it, but oh well it's only a puzzle. > > The cube came out in nineteen-eighty. I was six years old and didn't > know pf it until the ads started appearing during after-school tv > shows about two years later, when I was eight. I wanted one instantly > and my mom got it for me about a month later. Never got far with it. Set > it down for many years. > >> I've never heard of Roux technique, but I'll give it a go and try to >> help if you have any specific questions, hopefully together with a web >> link to the method! > > Since my original post, I've done much more reading and found out that I > was misreading the moves. The Roux method is something I'm exploring to > speed my solves because I intend to do some 2025 competitions in my > local area and get on the boards. I'd like to achieve something less > than forty seconds when I get on the board so my scores aren't at the > bottom of the range. The community in my area isn't too heavy on the > children - there are some college students and older who compete, so I > won't feel too out-of-place. > > Roux is unique and gaining in popularity due to the decreased required > moves to solve the puzzle - hence reducing solve times. It entails > solving a 2x3 area on both sides so that the middle slice and the top > layer are unsolved. Solve the top corners. Once this is accompished, you > only have the middle slice and the top edges to solve. > > You can't solve with only slice moves until the corners are solved - and > there are dozens of algorithms developed for each case. But, I only use > one algorithm for the corners - so it isn't necessary. > > For me, Roux's magic is the final four on top. It's elementary to solve > the bottom layer because there's only two remaining squares. I've > standardized my solves with white layer on the bottom. > > Right now I'm simply studying them by learning the relationships of the > moves and how it makes sense. There is logic behind it, erasing the > notion of randomness. If I could learn chemistry in college, I can learn > these algorithms. I'll include a rough ascii drawing of Roux's > distinction below. I apologize for my horrible ascii art in advance: > > +-----+-----+-----+ > /| | | | > / | | | | x and y's denote the solved > / | | | | area. They can be any color. > + +-----+-----+-----+ > /| /| | | | As you can see, the middle > / | / | x | | y | slice and top layer are > / |/ | | | | the remains of the solution. > + + x +-----+-----+-----+ I didn't draw out the other side > /| /| /| | | | for brevity's sake. > / | / | / | x | | y | > / |/ |/ | | | | > + + x + x +-----+-----+-----+ > | /| /| / / / / > | / | / | / x / / y / > |/ |/ |/ / / / > + x + x +-----+-----+-----+ > | /| / / / / > | / | / x / / y / > |/ |/ / / / > + x +-----+-----+-----+ > | / / / / > | / x / / y / > |/ / / / > +-----+-----+-----+ > That's great ascii drawing. I even understand what it's saying related to your desctiption of the method. With my solving technique, the last 4 corners I would have to solve as two 3-corner transforms, which means 16 moves minimum but probably more due to pre/post "setup" moves. (Coming from a maths background, I would call those "conjugation" moves.) So not efficient. OTOH with 5 corners to solve it would still be two 3-corner transforms unless I'm unlucky... 40 seconds for me would be /really/ fast, but I'm a bit rubbish at the whole physical twisting of the faces. The first cube I had was the complete opposite of "slick" - it had a grating feel when twisting, and over time the internal workings wore away due to friction and it became looser and looser until you could almost shake it into separate pieces! :) Anyhow, good luck with your speed cubing! Mike.