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NNTP-Posting-Date: Thu, 18 Apr 2024 20:00:54 +0000
From: ant@zimage.comANT (Ant)
Subject: Re: TIL.... Wolfenstein 3D
Newsgroups: comp.sys.ibm.pc.games.action
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
> On Wed, 17 Apr 2024 22:00:00 +0000, ant@zimage.comANT (Ant) wrote:

> >Better late than never. id Software wanted to be able to hide bodies 
> >according to Masters of Doom book from 2003, take their clothes, etc.  
> >in their Wolf3D, but couldn't due to limitations. Return to Castle 
> >Wolfenstein didn't have these features too. I wonder if the newer 
> >Wolfenstein games could since I never played them.
> >
> Nope. All of the Wolfenstein games have been unabashed first-person
> shooters with very little in the way of stealth (there is a bit of
> sneaking in the New Order / New Colossus games, but it's not
> mandatory. It just makes things a bit easier if you stay out of sight
> long enough to kill the officers, as they spawn in endless
> reinforcements once they're alerted. But it's not hard to go in
> guns-blazing either).

> Oh, I suppose there's a little bit of 'spycraft' where you pretend to
> be a Nazi officer in some of the games, but these are almost entirely
> scripted events and you're quickly detected as a fraud, leading up to
> the inevitable runnin'-n-gunnin' the franchise is famous for.

> The original "Wolfenstein" games were almost the "Hitman" games of
> their day, if you take into consideration the vast differences in
> computing hardware. The maps were fairly open, the goal was to
> assassinate your target, you could disguise yourself as enemies (and -
> if you were fast enough - could re-stealth after getting detected),
> and play it 'loud' or 'quiet', as you preferred. 

> It just baffles me that the originals haven't even seen a FAN remake
> in all these years.

Aw. Yeah, not even mods. :(
-- 
"Anyone, then, who knows the good he ought to do and doesn't do it, sins." --James 4:17. I need to more goods and less sins.
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