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Path: ...!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!nntp.earthlink.com!news.earthlink.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 18 Apr 2024 20:00:54 +0000 From: ant@zimage.comANT (Ant) Subject: Re: TIL.... Wolfenstein 3D Newsgroups: comp.sys.ibm.pc.games.action References: <6c5u1j5ch6aqnv8lbmrrbq3ddiuebh4b28@4ax.com> <UOydnckboLj92737nZ2dnZfqn_UAAAAA@earthlink.com> <svf22j9h4iqo9dtcdo1pavglha6iuklrka@4ax.com> User-Agent: tin/2.6.2-20221225 ("Pittyvaich") (Linux/6.6.14-200.fc39.x86_64 (x86_64)) Message-ID: <be-cnQf2BKhr5rz7nZ2dnZfqnPYAAAAA@earthlink.com> Date: Thu, 18 Apr 2024 20:00:54 +0000 Lines: 41 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 47.180.143.226 X-Trace: sv3-PSPZ6vNYPKkMc9gcXUs0sB02N4IW+70QPGdQSppF1GFOw4PNDo5k6DlYoJHVOCo+NVDugRsrX9osecO!GIclTf5x5WMC3t9iayPcUy9A5AUcNI45bKwZ0Zyx7O3pYworl0QEA7BSNAUspQVgHjkS2YUxDu70!MYT8ZtufXmpBFxT2TPZfi4/A4LOsRlJJ X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3206 Spalls Hurgenson <spallshurgenson@gmail.com> wrote: > On Wed, 17 Apr 2024 22:00:00 +0000, ant@zimage.comANT (Ant) wrote: > >Better late than never. id Software wanted to be able to hide bodies > >according to Masters of Doom book from 2003, take their clothes, etc. > >in their Wolf3D, but couldn't due to limitations. Return to Castle > >Wolfenstein didn't have these features too. I wonder if the newer > >Wolfenstein games could since I never played them. > > > Nope. All of the Wolfenstein games have been unabashed first-person > shooters with very little in the way of stealth (there is a bit of > sneaking in the New Order / New Colossus games, but it's not > mandatory. It just makes things a bit easier if you stay out of sight > long enough to kill the officers, as they spawn in endless > reinforcements once they're alerted. But it's not hard to go in > guns-blazing either). > Oh, I suppose there's a little bit of 'spycraft' where you pretend to > be a Nazi officer in some of the games, but these are almost entirely > scripted events and you're quickly detected as a fraud, leading up to > the inevitable runnin'-n-gunnin' the franchise is famous for. > The original "Wolfenstein" games were almost the "Hitman" games of > their day, if you take into consideration the vast differences in > computing hardware. The maps were fairly open, the goal was to > assassinate your target, you could disguise yourself as enemies (and - > if you were fast enough - could re-stealth after getting detected), > and play it 'loud' or 'quiet', as you preferred. > It just baffles me that the originals haven't even seen a FAN remake > in all these years. Aw. Yeah, not even mods. :( -- "Anyone, then, who knows the good he ought to do and doesn't do it, sins." --James 4:17. I need to more goods and less sins. Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly. /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org. / /\ /\ \ Please nuke ANT if replying by e-mail. | |o o| | \ _ / ( )