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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Wed, 10 Jul 2024 06:24:53 -0500
Organization: E. Nygma & Sons, LLC
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On Sun, 7 Jul 2024 08:48:11 -0700, in comp.sys.ibm.pc.games.action,
Justisaur wrote: 

>On 7/7/2024 2:23 AM, JAB wrote:
>> This one came up on a channel for table top miniatures games but they 
>> did also talk about computer games. Now of course this is all personal 
>> preference as there's no right way to enjoy games but the main thrust of 
>> the argument was that the advantage of playing on easy mode (in the TT 
>> context that was interchangeable with social) was it gives you a lot 
>> more scope to be creative and play the game how you want and just try 
>> things out to see what happens.
>> 
>> That's certain how I approach CRPG's. I don't want to go through 
>> numerous guides on how to build an optimal character, I want to pick 
>> what I fancy playing. My general strategy is start on normal mode and if 
>> it all becomes too much, which it often does as the game progresses and 
>> your character/party becomes progressively less optimal, change it to 
>> easy mode and carry on.
>> 
>> One of the interesting parts they said is that if you're effectively 
>> going to use someone else's build then what not just watch them playing 
>> the game. Obviously that's a bit of hyperbole but I can understand their 
>> point.
>> 
>> So for me, yep I play on easy mode.
>
>I used to do that, or normal. Falout 3 started the cure for that, as the 
>game is actually easier on the hardest difficulty  because you level up 
>much faster, and even though the enemies scale to you, your level makes 
>you exponentially better.  (with the 30 level cap from BS DLC, not so 
>much just because enemies become annoying bullet sponges and aren't fun 
>after level 20.)
>
>Dark Souls 3 finally fully cured me of that.  I found I liked the 
>challenge better.  Sure I look up builds and weapons and whatnot, but I 
>still try things out and change them to suit me, or abandon overused 
>"op" build because they aren't fun, or the style just doesn't work for me.
>
>In fact I don't really like difficulty sliders at all now, as they tend 
>to be much more poorly tuned, doing things like just turning the enemies 
>into bullet sponges or one hit kills you on harder difficulties, and 
>feels like just watching a movie with no challenge at lower difficulties.

Particularly fun in strat games like Civ V, where the AI doesn't actually
get any smarter, it just cheats.

-- 
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten