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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 28 Jan 2025 17:25:45 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Coming soon to gaming: rewards for playing Date: Tue, 28 Jan 2025 12:25:42 -0500 Message-ID: <c34ipjdo66jo5qmjklu0jcb9ug16ussosl@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 50 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-RKMw/YV6VngAZS9JL/UJHYaqz9CAQYcaDk0lsi11yM7l1cTSoTQ7w9kznu3XSk25mES5adX/mbS82qA!cPaSyJsVkcZpiLfNSeG0KPMPkroeplWijwJPc3tQwXvGXpRNrFj1SnhbrMYS/GbY/ox7Oeet X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3233 So, there's a report that shows that -for mobile game developers- 82% of 'em find that "reward-based user acquisition outperforms traditional marketing channels".* Which is probably gibberish to you (I know it was to me, initially). "Rewards based" gaming recompenses gamer "with rewards such as Amazon vouchers for completing specific actions in a game. Those actions may include reaching a certain level, or acquiring in-game items." So rewards based UA means using the above to attract new gamers to your product, with the hope that their spend will outpace the cost of the rewards. In the mobile game, this means making your game so grindy your players have to buy lots of MTX to keep playing so they can level up and get the virtual equivalent of kewpie dolls as a reward to stay on the treadmill. Except this strategy has the added bonus of partnership deals (with marketplaces like Amazon) and data-collection that makes your gameplay even more valuable to the game developer, beyond what you might bring in with all your microtransaction purchases. A huge number of the polled mobile developers have implemented rewards based UA strategies, most of them intend to add or expand its use in 2025, and many see it as a net benefit to the bottom line. All of which means its going to become more prominent in mobile gaming... and increasingly it will likely be seen as something that needs to be added to gaming outside of the mobile space. E.g., onto PC and mobile. Which just makes me sad for where our hobby is going. Remember when just ENJOYING the game was enough to keep us playing? Or when we got games that were PROGRAMMED to be enjoyable? Now it's all about the bottom line, and rewards-based strategies like the above are only going to make our games more predacious and tedious as they struggle to claw back the cost of those rewards. And people wonder why I keep such a prodigious library of old games. Why shouldn't I, when those games were actually fun to play and not designed to separate me from my last penny? * linky link! https://www.gamesindustry.biz/report-82-of-mobile-game-devs-say-reward-based-ua-outperforms-traditional-channels