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From: wij <wyniijj5@gmail.com>
Newsgroups: comp.lang.c++
Subject: Re: "Trip report: June 2025 ISO C++ standards meeting (Sofia,
Date: Sat, 28 Jun 2025 14:58:26 +0800
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In-Reply-To: <103m2bi$57rm$1@dont-email.me>

On Fri, 2025-06-27 at 12:21 +0000, Muttley@DastardlyHQ.org wrote:
> On Fri, 27 Jun 2025 12:56:17 +0800
> wij <wyniijj5@gmail.com> wibbled:
> > On Thu, 2025-06-26 at 15:41 +0200, David Brown wrote:
> > dealing with 'small' (or part of) problems (e.g. avoiding to deal with =
grap=3D
> > hics=3D20
> > or provide basic facilities).
>=20
> A multi platform language has no business having something like graphics =
built
> in. There are too many variations on different systems and some don't hav=
e
> graphics at all. Also unless you release a new version of C++ everytime e=
g
> NVidia updates the Cuda functionality then you'll have to use libraries a=
nyway.

There are various level of 'graphics'.
The point is a 'C++ graphics' so that a C++ program can draw Shape (as C++ =
demo
its OO capability). It would be just like cout, you don't need to worry abo=
ut
what the low level stuff is.

> IMO C++ should never have included threads because the original model was
> a half arsed implementation probably skewed towards Windows rather than u=
nix
> and now there's the inconsistency of C++ natively supporting multithreadi=
ng
> but not multiprocess.