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NNTP-Posting-Date: Wed, 20 Nov 2024 18:47:14 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Crookz: What I miss about games
Date: Wed, 20 Nov 2024 13:47:14 -0500
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On Wed, 20 Nov 2024 11:18:44 +0000, JAB <noway@nochance.com> wrote:

>Well in my quest to find a game to play one handed, until my arm heals, 
>I noticed this mentioned on the Shadow Gambit discussion board on Steam 
>I picked it up and it reminded me of a thread about an ex-Big Cheese 
>from Sony talking about the death of mid-budget games.
>
>So the set-up is it's a stealth/tactics game based around a performing 
>heists but with a stereotypically 70's disco/heist movie vibe. The 
>graphics even for a ten year old game are more than acceptable and the 
>gameplay of working out how to get items, disable (or avoid) cameras, 
>get keys to open doors etc. is enjoyable. The over the top characters 
>and not being a game that takes itself seriously also helps.
>
>Is it a great game, no but it's a solid and most importantly enjoyable, 
>game. That's kinda what I miss about gaming today, the almost vacuum 
>that's been created between triple-A titles and indie titles. Yes there 
>are obviously still games like this produced (Shadow Gambit is one of 
>them) but there just seem less and less.
>
>Oh well!

It has a very "Evil Genius" vibe to its visuals (not surprising, given
their common setting). The gameplay reminds me of those isometric
action/puzzle games, like "Commandos". I never really could get into
those games just because I hated juggling multiple characters.

But I agree; it seems very much a mid-tier game, the sort that lay
between the triple-A pablum and the less sophisticated "Indie" titles.
It's the sort of game that was quite rare for much of the 2010s and
early 2020s, but seems to be making a much-needed resurgence. It's not
the sort of game I'm going to rush out and buy (although, you know, if
there's a really good sale... ;-) but that I'm glad to see making a
comeback.