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Path: Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 21 May 2024 16:08:16 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: rec.games.frp.dnd Subject: Re: A Monday Miscellany of Links Pt. XVIII Date: Tue, 21 May 2024 12:08:16 -0400 Message-ID: <dehp4j1urhotpgbeadbf9uqg6a4esfc8dq@4ax.com> References: <v2i0h2$18f49$1@sibirocobombus.campaignwiki> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 33 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-81UYkCh/rDxyfzKlM04nsg1R25JY1eWLABqndjcnkmvZqOg2g389Nlh7HCEb5CkQJUPIpxW90OyxNy9!BlP772AcZDcSw/W5YG77WNArfS/Uw/4yko6zTGHsrVC23ZkaxIMbD7K/Z6IFV2R8yUr2M6Q= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2536 On Tue, 21 May 2024 13:13:22 +0200, Kyonshi <gmkeros@gmail.com> wrote: >ANother of my link collection posts. Enjoy. > >Random Tables >(Weird) Fantasy world automated generator collection (Lizard Man Diaries) >http://lizardmandiaries.blogspot.com/2024/03/weird-fantasy-world-automated-generator.html >d20 Random Button and Lever Effects (Whose Measure God Could Not Take) >http://whosemeasure.blogspot.com/2024/04/d20-random-button-and-lever-effects.html >Grotesque Gains (Weird & Wonderful Worlds) >https://weirdwonderfulworlds.blogspot.com/2024/05/grotesque-gains.html >d100 Carousing (Luke Gearing) >https://lukegearing.blot.im/d100-carousing Does anyone really use these tables in actual gameplay? I enjoy them for the read, and sometimes peruse them for ideas while generating an adventure... but I'd never, ever use them in actual gameplay. But maybe that's just because I like consistency and reason in my adventures. I don't like just dumping an event or item into the world without first ensuring it fits with the style and setting of the game. Plus, too many of the results of tables like these also seem to be purpose-made to punish players for their curiosity. "Push button, roll 1d20... hmm, the entire room explodes with 2d6 fireballs. Because it was completely random, there was no way you could figure that out before hand; no warning runes, no nothing. Fuck you players!" And that's just not the sort of game I like to run.