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NNTP-Posting-Date: Mon, 26 May 2025 14:15:13 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Tainted Grail : Fall of Avalon
Date: Mon, 26 May 2025 10:15:22 -0400
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On Mon, 26 May 2025 08:51:56 -0400, Mike S. <Mike_S@nowhere.com>
wrote:

>On Sun, 25 May 2025 16:55:51 -0400, Rin Stowleigh
><rstowleigh@x-nospam-x.com> wrote:
>
>>One thing I get out of this game that I don't think I ever really got
>>out of Skyrim is a tactical vibe during combat.  Where I need to
>>assess the situation, think about the approach -- in some cases and at
>>some difficulty levels how can I use the terrain or environment for an
>>advantage.
>
>Doesn't Kingdom Come Deliverance provide this kind of combat as well?
>Maybe you would enjoy that game?

I've never felt KC:D's combat took much consideration from the
terrain. It was much more focused on watching your opponents moves and
reacting accordingly (more akin to Dark Souls).

But often, terrain considerations in melee combat mostly boil down to
"do I have good footing necessary to maintain my balance during the
next strike/parry", and I don't know of _any_ video game that models
that.

Well, maybe Super Mario Bros. on the ice-levels. ;-)