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Path: ...!weretis.net!feeder6.news.weretis.net!usenet.blueworldhosting.com!diablo1.usenet.blueworldhosting.com!feeder.usenetexpress.com!tr1.iad1.usenetexpress.com!69.80.99.27.MISMATCH!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 31 Mar 2024 15:12:11 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What is pay-to-win? Date: Sun, 31 Mar 2024 11:12:12 -0400 Message-ID: <drsi0jpim9uuqmbl0fi1a88uu75sei3pmn@4ax.com> References: <uu62qu$7e18$1@dont-email.me> <1dqd0jp8fnc7o1h2b50eknq7vvll19pca3@4ax.com> <uub6v6$1jllu$2@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 55 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-cciWuhXIRndbzSkg8ST272wJvzTqcVkdTBU+JReCT0rU/1Bn5h39Y1bGbH3RO+ezpjoVHvzrfiSR9CW!FYQxVfz40Z8W+MHqwv9wJqrMg0Cdp6oGtqZZJmXZ03K2/oNnGEIi81Jn3Ja8qBuz35GWZjk= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4051 On Sun, 31 Mar 2024 09:30:29 +0100, JAB <noway@nochance.com> wrote: >On 29/03/2024 17:01, Spalls Hurgenson wrote: >> The video tries to define "pay to win" to broadly. It does so under >> the justification that different people have different qualifications >> for what 'winning' consists of; for some people, it points out, they >> haven't 'won' a game until you've done everything there is to do in >> the game. Therefore, if certain levels or cosmetics are hidden behind >> a paywall, you can't truly win until you shell out some extra cash. >> >> But a definition that broad is pointless. As the videographer himself >> points out, under these rules even having the money to buy the game >> (and hardware), or the time to play a game could be considered 'pay to >> win'. After all, if I don't have the $60 to buy "Doom", I'll never >> 'win' it despite the fact that it's a one-time purchase. > >Personally I think, could be wrong of course, that was quite deliberate >to show that what people consider pay to win has a wide variation and >that's why they tried to cut it up into a scale. No, I get that... but broadening it that vastly maes the definition makes the definiton worthless. It's just too expansive, almost to the point of "blue is a color therefore all colors are blue" sort of thing. There are serious problems with how microtransactions have infested games, but I don't think it helps to categorize them all as pay-to-win rather than breaking them down into more narrow categories. It leads to people attributing 'pay-to-win' tags to "Elder Scroll: Oblivion", and then that game gets ignored by people who want nothing to do with pay-to-win games. >For variation, there used to be someone on the WoT forums that would >argue quite vehemently that it wasn't pay to win as you couldn't use >money to get 80%+ win-rates overall. This is in a game where a 60%+ >win-rate puts you in the top 0.1% of the playerbase. >Personally though I tend to agree with your position that it's about pay >to have an in-game advantage. Even then, its tricky. "Dragons Dogma 2" apparently charges for quick-travel. Is that pay-to-win? It doesn't give me any direct advantage over you when playing; I can just move around the map faster. But that ability WOULD allow me to jump between encounters - and thus level up faster - than a player without quick-travel... so maybe it is pay-to-win? (Trust Capcom to smear the definition even more ;-). But cosmetics? Extra maps? Paying for big-head mode cheats? That's just DLC and microtransactions. Skeevy as heck, sure; to the detriment of gameplay, definitely. But not pay-to-win.