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NNTP-Posting-Date: Mon, 21 Apr 2025 14:44:54 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: rec.games.frp.dnd
Subject: Re: Nerdist | Having Trouble Scheduling Your DUNGEONS & DRAGONS Games? Here?s the Solution
Date: Mon, 21 Apr 2025 10:44:53 -0400
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On Sun, 20 Apr 2025 20:18:45 +0200, kyonshi <gmkeros@gmail.com> wrote:

>On 4/20/25 16:57, Spalls Hurgenson wrote:
>> On Sun, 20 Apr 2025 14:15:27 +0200 (GMT+02:00), kyonshi
>> <gmkeros@gmail.com> wrote:
>> 
>>> Source: https://nerdist.com/article/keep-your-dungeons-and-dragons-games-on-schedule/
>>>
>>>
>>> Having Trouble Scheduling Your DUNGEONS & DRAGONS Games? Here?s
>>> the Solution
>> 
>> The DM sets the time and that's that? Those are rules written by a
>> young person who has lots of time. Between kids, work, vacation,
>> doctors, etc., once you get to a certain age, those rules just CAN'T
>> work. You'd end up with a game where less than half the party shows
>> up, every time.
>> 
>> ;-)
>> 
>> 
>
>The whole text actually seems rather similar to the whole open table 
>idea that has been gaining traction in OSR circles lately (uh, the last 
>few decades) where you keep a dedicated slot for the game open and play 
>with whoever comes to join that day.
>We've been running games in a very similar mode lately (with online 
>signups though, so not quite the same) and it works quite well. I have a 
>game that happens every Tuesday 8.15pm, and I just play with whoever 
>shows up.
>
>It's a drastically different approach to playing games though, as there 
>really isn't a way to have any story or plot going where the players 
>take center stage. It might easily be that the character you planned to 
>do stuff with just doesn't show up for two sessions. That means plot, if 
>it is happening, is bound to the location instead of characters.

Meh.

Aside from the fact that story and character and world-building are
the raison d'être for my wanting to play in the first place, I really
dislike playing with randoms. It can sometimes work, but far more
often you have a clash of gaming styles. You get The Roleplayer versus
the Min-Maxer versus the Monty-Hauler. At best you get a subpar
experience; too often you get the players working against each other
(and the GM). The game stops being fun and players stop coming because
they don't see the point of the hobby anymore.

Find players whose style matches or complements your own, and do
everything you can to keep them. If you lose one, find a replacement
and don't be afraid to kick out the newbie if they aren't compatible. 

But I tend to prefer quality over quantity. I'm gaming for the
experience of the session, not just to say I'm playing. If that means
I play fewer sessions because Life Gets In The Way, I'm fine with
that.