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Path: ...!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 12 Jun 2024 15:51:14 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: MIDI (was Re: They're Making A New Doom) Date: Wed, 12 Jun 2024 11:51:15 -0400 Message-ID: <f6fj6j5n5ojv0mfkmdnrr6i1lj68echui2@4ax.com> References: <a7gc6j99bb3o98nvvj2q5mgmmnmuf4hnvc@4ax.com> <v45i86$3toe2$1@dont-email.me> <v468ms$83ba$2@dont-email.me> <v470pn$g3ou$1@dont-email.me> <KZucnQgggZbS2vr7nZ2dnZfqn_SdnZ2d@earthlink.com> <o38f6jhi97i4be70c4r8eu45cg14unnacr@4ax.com> <dmcg6jhrsgsd9j0c735s235728humltoil@4ax.com> <v49skn$14ej5$1@dont-email.me> <dpmh6jpuc4bflssnsv4bgosvt74mkpi8k1@4ax.com> <5aOcnau_ddObevX7nZ2dnZfqnPadnZ2d@earthlink.com> <8k6j6jhf7820cpcekctnu4r5n2b0dpotc1@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 49 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-Apornog7rsaFEKEQoqV6IqC5Rcbs/hRC8j7CUWcb+6iMqkI0plM2jCukbzsBOF95JA0rh1cRYENo13U!527X5LEvymRKHIicsqex92vVppUrPhiG4SB27WprhzdIrg8WoK3eBhjEVM7jL+kRb0gHKbk= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3790 On Wed, 12 Jun 2024 08:57:08 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Wed, 12 Jun 2024 00:08:38 +0000, ant@zimage.comANT (Ant) wrote: > >>Dune 1 (adventure) had memorable MIDI music to me from my original SB >>ISA card even though I didn't like adventure games. > >Dune 1 had an excellent soundtrack, even on the SoundBlaster. > >>Does anyone remember iMuse in LucasGames like in Star Wars games? >>That one was amazing even with FM MIDI! > >I remember being impressed with how well the Star Wars theme sounded >in Dark Forces. I don't remember if it used iMuse but I think it did. I didn't remember "Dark Forces" using iMuse but I just fired it up, and yeah, the 'interactive' music is definitely in evidence. It's a far better use of the system than "X-Wing", which had such a tiny selection of song-snippets that everything started to sound the same. There's much more variation in "Dark Forces". Of course, iMuse didn't really have much to do how the music /sounded/. It was just a virtual composing system that altered what music played depending on the action on the screen. Its biggest 'trick' was that it had a myriad of short cues that interconnected the longer pieces that made the transitions almost seamless. Actual quality of sound was much more dependent on the human composer's choice of instruments, the drivers (and the patch sets used), and the hardware itself. AFAIK, iMuse just output its music composition to the sound drivers (originally included as a separate binary written by the company that was nominally part of iMuse but really its own code. Later LucasArts outsourced the soundcard drivers just like everyone else and used a third-party system rather than try to program support for all the hundreds of sound-cards that were on the market). Honestly, I can't personally remember being all that impressed by how the Star Wars games sounded using the SoundBlaster's FM synth over any other game. Was it cool to hear the Star Wars fanfare coming out of my computer speakers? Sure. Did it sound better than the beeps and boops of the PC speaker? Undeniably. But it was still the same rough-edged OPL3-powered synth sounds as any other game. Now... with a Roland or a wave-table synth.... NOW you had some good sounding music. ;-)