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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Wed, 10 Jul 2024 06:15:50 -0500
Organization: E. Nygma & Sons, LLC
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On Tue, 09 Jul 2024 12:27:00 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote: 

>Even back-in-the-day I disliked the 'make your own map' requirement of
>a lot of adventure and role-playing games. Especially since it
>promoted stupidly labyrinthine (and unrealistic) dungeon design whose
>sole purpose was to artificially lengthen the game rather than provide
>a fun experience. 
>
>When games like "Ultima Underworld" or "Might & Magic III" started
>adding automap as a standard feature, I rejoiced. All of a sudden
>dungeon crawls could be FUN rather than tedious step-by-step grind
>where you had to carefully mark out every step. I could focus on the
>ambience and environment rather than have to jump away every step to
>scribble some marks on a piece of paper.

I had this huge piece of graph paper with maps of all the dungeon levels
in Ultima III back in the day. It was beautiful. You could hang it as a
piece of mosaic art.

Bard's Tale, not so much.

-- 
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten