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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: They're Making A New Doom Date: Tue, 11 Jun 2024 10:20:35 -0400 Organization: A noiseless patient Spider Lines: 63 Message-ID: <g9ng6jt237h7h7p5uocil6rqnc8c8ginmd@4ax.com> References: <a7gc6j99bb3o98nvvj2q5mgmmnmuf4hnvc@4ax.com> <v469sh$8qvn$1@dont-email.me> <tb0f6j9rf2p3lifstkc1iu8c2cv1piu3cj@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Tue, 11 Jun 2024 16:21:55 +0200 (CEST) Injection-Info: dont-email.me; posting-host="c451777cc4830e4a4601b80e6bb16b36"; logging-data="1158432"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18tlmsYblXB/iX3jrQthN9k" Cancel-Lock: sha1:F0qyX2nHNULc6sssObkAKxCHK20= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 3905 Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Mon, 10 Jun 2024 09:27:13 +0200, "Werner P." <werpu@gmx.at> wrote: > >>Am 10.06.24 um 02:06 schrieb Spalls Hurgenson: >>> I mean, I'd still rather the industry stop relying on old IPs as a >>> crutch and create new stuff instead, but I can't deny/some/ interest >>> in this game. But the fact that it's yet-another-sequel does push it >>> back from instant 'must buy' to 'we'll see, maybe when its on sale or >>> part of HumbleBundle'. >>I stopped playing doom after Doom 1... >>I have not missed anything, YMMV, but for me this was a one time event >>where a ton of things came together, but shooters are generally not my >>favorite kind of thing. I personally from a technical achievement would >>rate Ultima Underworld and System Shock way higher, but Doom with its >>nob brain shooter elements was longer lasting and spawned more or less >>as initial explotion an entire genre of dumb shooters... > >I don't know if I'd rank "Underworld" a higher technical achievement >than "Doom". Both games were aiming for different things, after all. > >Do not mistake me; I love "Underworld" and I greatly admire it, both >for its technical achievements and for its gameplay. And in some >respects, yes, "Underworld" was superior to Carmack's "Doom" engine. >But in other respects, "Doom" -specifically, its ability to render >full-screen first-person action at a blistering framerate- was >incredibly impressive, and surpassed Looking Glass's (well, Blue Sky >Software, at the time) efforts. Underworld was actual 3d, vs the looks 3d but is actually 2d DOOM. Remember inching the shotgun (or other weapon) over a pixel at a time until it would shoot "up" at the imp on the balcony, instead of straight ahead into the wall? Hell you could aim in UUW, and fly as I recall, plus an automap function that let you write notes on it. It's not merely more advanced, it's Godzilla vs a cockroach more advanced. >TL;DR: it's an apple-to-oranges comparison and I think both engines >were great at what they did, neither superior nor inferior to the >other. ;-) The doom engine was inferior since it wasn't actually 3d and it showed many times with the aiming issues. The same issue happened with Duke Nukem3D vs Quake - the quake engine was superior, actual 3d, but Duke was more fun, and a hell of a lot less brown. Making it the better game despite the inferior engine >That said: there's one game I still play more regularly than the >other... and as much as I love "Underworld", it got a lot less >playtime in 2024 than "Doom". You play the original 1993 doom, or one of the remakes though? Not everyone has an ancient machine to play ancient dos era games on. Xocyll