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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Ooh! Mechwarrior 5: The Clans is Out Date: Thu, 24 Oct 2024 22:45:25 -0400 Organization: A noiseless patient Spider Lines: 109 Message-ID: <h91mhj9trq1reno5i5kr6jpb0r4p9qbnou@4ax.com> References: <gk1dhj9qapcit1km9b8tgujqugiunlbj4n@4ax.com> <18095637@f148.n2.z21.fsxnet> <7ltehj10le5s61rcjitkdi535t8odc397a@4ax.com> <hedfhjp7uj92mo563nsff4sdnc838ge5td@4ax.com> <ncbhhjlll8v38pnjvmd31lfhpv0vbgimbt@4ax.com> <8c4ihj52ej72thdu5coh92dqt8p9uhdn6f@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Fri, 25 Oct 2024 04:48:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="4b0dea66ee1b06e2c9ae8105ee793d40"; logging-data="3167095"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18ugToP0UV4bK4Y6fjX3zqD" Cancel-Lock: sha1:eKXg4DncMhZuNt8Ahnv5RiRT+VU= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 5878 Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Wed, 23 Oct 2024 04:07:34 -0400, Xocyll <Xocyll@gmx.com> wrote: > >>Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs >>say: >> >>>On Tue, 22 Oct 2024 05:56:38 -0400, Xocyll <Xocyll@gmx.com> wrote: >>> >>> >>>>> >>>>>I've got Mech5:Mercs. I love it, but it's a bit repetitive after a while and >>>>>I'm starting to lose interest. I haven't purchased any of the DLCs and am >>>>>only about 10 missions in. >>> >>>>I should have looked at my steam library before posting. >>>> >>>>What I have is mech5:mercs not mech5 basic. >>> >>>Mostly because there was no "Mech 5 Basic". >>> >>>On PC, the Mechwarrior franchise included: >>> Mechwarrior 1 >>> Mechwarrior 2 (with MW2: Ghost Bear's Legacy and MW2: Mercenaries) >>> Mechwarrior 3 (with MW3: Pirates Moon) >>> Mechwarrior 4: Vengeance (and MW 4: Mercenaries) >>> (Living Legends, unofficial) >> >>You forgot MW4: Black Knight >> >>> Mechwarrior: Online >>> Mechwarrior 5: Mercenaries >>> and now >>> Mechwarrior 5: Clans >>> >>>Because MW5:Mercenaries was, for the last 5 years, the _only_ >>>Mechwarrior 5 game, the 'Mercenaries' subtitle was often dropped. So >>>you'll hear people talking about "Mechwarrior 5" but what they really >>>mean is "Mechwarrior 5: Mercenaries" >>> >>>MW5:Mercs isn't a bad game. I enjoyed it enough to not only play it >>>multiple times, but buy a bunch of the DLC. But -as mentioned by >>>others- it does get fairly repetitive, and the AI is significantly >>>lacking. >>> >>>The maps are re-used a lot and a lot of the procedurally-generated >>>missions (which form the bulk of your adventures as a mercenary) are >>>identical other than a reshuffling of what enemies you face. The >>>brain-dead AI has the enemies run right into your fire (no attempt to >>>flank or try to take you out from afar), and the developers are forced >>>to rely on numbers rather than smarts to provide challenge. Too many >>>missions require my tiny four-men squad take out literal dozens of >>>bad-guys. It's tedious, and goes against the tone of the setting, >>>where expensive battlemechs are never tossed away so haphazardly. >>> >>>"Clans" apparently (or so claim the reviews) improves on the former, >>>as its single-player campaign features mostly hand-crafted missions. >>>But it's still not clear whether the AI has improved any. >>> >>>Still, damn if I'm not tempted to buy the game already rather than >>>wait for it to drop in price (and get all the bugs and kinks worked >>>out). I just love me some rompy-stompy robots! >> >>Yeah, the MW ones, the "gears" of Heavy Gear 1+2, and another one I >>vaguely recall called Slave Zero. > >Slave Zero was a very different game; it was really more of a >third-person shooter that just happened to feature a Kaiju-sized >robot* as its protagonist. It was fun, but so different in tone and >style as to be more akin to an FPS than a proper 'mech game'. > >But there were a bunch of similar titles; the aforementioned "Heavy >Gear" games -made by Activision after they lost the Mechwarrior >license- but also titles like the Front Mission and Armored Core games >(originally just for Playstation but migrating later to PC), titles >like "Gunmetal" (although that was more of a shooter), "Ultrabots", >the Gungriffon titles, Looking Glass' excellent "Terra Nova", "Metal >Fatigue", the Earthsiege games, "Iron Assault", Bioware's forgotten >"Shattered Steel", Monolith's "Shogo" (that was more of an FPS >though), "Krazy Ivan" (again, more shooter than sim) and probably more >than I'm just not remembering at the moment. Of all of those I only played Terra Nova and Metaltech:Earthsiege 1+2, because those were I think actually designed for PC, not a bad, controls limited console port - I stayed well the fuck away from those. > [Oh, like the Strike Suit Zero games! Although those were > more swoopy-zoopy-shooty robots in space] > >But the Mechwarrior games remain the grand-daddy of them all, and >-IMHO- the best of the bunch. Earthsiege and Heavy Gear had their points (loved the mix 'n' match parts ability in Heavy Gear.) >Warning: Resistance levels to buying MW5:Clans at 52% and falling... Stay strong Spalls, stay strong! >* technically, a biomechanical creature telepathically puppeted by an >offsite operator Big thunderous stomps through the city, the control system is irrelevant, STOMPY! STOMPY! Xocyll