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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: FREE GAME: motherfucking CIVILIZATION VI Platinum
Date: Fri, 18 Jul 2025 11:12:29 -0500
Organization: E. Nygma & Sons, LLC
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On Fri, 18 Jul 2025 14:55:00 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ross Ridge wrote: 

>Mike S.  <Mike_S@nowhere.com> wrote:
>>If the series ended with 3, I think your opinion would be more
>>widespread.
>
>I've enjoyed every Civilization game up to Civilization V.  The sixth
>game was disappointment for one simple reason: the AI was dumb as
>a rock.  Civlilzation always had the best AI of all the 4X games, it
>wasn't really close.  When a message popped up on your screen saying
>a computer player declared war on you, you knew there was a huge army
>sitting just outside of your vision range.  In Civ6 you'll be lucky to
>find a couple of weak units at your border.
>
>I didn't have a problem with how they changed the systems up thoughout
>the series.  I enjoyed Endless Legend's district system and I liked
>Civilization VI's take on it.  That's why I was able to spend way too
>many hours playing the game on the hope that maybe this time the AI
>would be fixed.  It'll be why I'll give a try now that I have access
>to the expansions.  Maybe the AI is broken because it expects all the
>features of the expansions to be in play.  Probably not though.
>
>When playing a new Civilization game I'm not looking for the same game
>but with better graphics.  I'd be happy just playing the original game
>if the game play never evolved from that.  I want them to mess with
>the formula so I actually have a new game to play.  I think the big
>mistake Firaxis made with Civilization VII was not just sticking with
>the Civilization VI engine.  Maybe redo the art in a different style,
>but no one really cares if the game is using cutting edge shading effects.
>Only having to reskin the UI would've also helped with a lot of usability
>complaints about the game.

I found the second expansion increased the difficulty level for the
player, as far as empire management, which evened things out a little
more.

But it was the *second* expansion, and I figure once I figure out how to
deal with influence and revolting cities, I'll be back to "gee, the AI is
dumb as rocks."

Influence and fealty seriously inhibit the ability to run over a rival
empire roughshod. In Civ V, you just ran over the whole thing and built
courthouses. In VI with the second expansion, you get more than two
cities in and you've got serious problems with the conquered just telling
you to pound sand and give the city back to its rightful civ.

-- 
Pope Zaghadka III

````````````````````````````````````````````````````|
Every man, woman, and child on this Earth           |           
is a genuine and authorized Pope.                   |
`````````````````````````````````````````````````````

As Pope, you are entitled to the following privleges:

1. To invoke infallibility at any time, even 
    retroactively.

2. To completely rework the structure of the Erisian 
    church.

3. To baptise, bury, and marry (with the permission 
    of the deceased in the latter two cases)

4. To excommunicate yourself and others,
   To de-excommunicate yourself and others,
   To re-excommunicate yourself and others,
   To de-re-excommunicate (no backsies) yourself and 
    others.

5. To perform all rites and functions deemed to be 
    improper to a Pope of Discordia.

Hail Eris!