Deutsch   English   Français   Italiano  
<hld03j1639adhp30vn43a93qduu77ga8v2@4ax.com>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!nntp.supernews.com!news.supernews.com.POSTED!not-for-mail
NNTP-Posting-Date: Tue, 30 Apr 2024 00:19:18 +0000
From: John Larkin <jjSNIPlarkin@highNONOlandtechnology.com>
Newsgroups: sci.electronics.design
Subject: Re: Anticipating processor architectural evolution
Date: Mon, 29 Apr 2024 17:17:35 -0700
Organization: Highland Tech
Reply-To: xx@yy.com
Message-ID: <hld03j1639adhp30vn43a93qduu77ga8v2@4ax.com>
References: <v0k0ng$kiku$1@dont-email.me> <j4er2j5lsole1pb5ekp79rqspf67j7qc86@4ax.com> <nksv2jlg7g3nrl59biemldd2r768315k19@4ax.com> <v0p5gg$20atc$1@dont-email.me>
X-Newsreader: Forte Agent 3.1/32.783
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Lines: 82
X-Trace: sv3-jiEgwmiz6bA09+uxisN6UvNAqeTASmspv9cG0+j4SOm46HHbX35bspgaIuJ0coDbVFWquBEiNDF3ast!i0SBzkjqLZVcnau0Ikz0q8jb5bmH/d6gVYNzYdXrwQsu8Wi2JNkmmxg0RtKv60/L92Z4EYDi+PV3!gISaIQ==
X-Complaints-To: www.supernews.com/docs/abuse.html
X-DMCA-Complaints-To: www.supernews.com/docs/dmca.html
X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers
X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly
X-Postfilter: 1.3.40
Bytes: 4917

On Mon, 29 Apr 2024 15:03:57 -0700, Don Y
<blockedofcourse@foo.invalid> wrote:

>On 4/29/2024 12:19 PM, boB wrote:
>> Isn't this what Waferscale is, kinda ?
>
>WSI has proven to be a dead-end (for all but specific niche markets
>and folks with deep pockets).  "Here lie The Connection Machine,
>The Transputer, etc."
>
>Until recently, there haven't really been any mainstream uses for
>massively parallel architectures (GPUs being the first real use and
>their preemption for use in AI and Expert Systems)
>
>To exploit an array of identical processors you typically need a
>problem that can be decomposed into many "roughly comparable" (in
>terms of complexity) tasks that have few interdependencies.

A PC doesn't solve massively parallel computational problems. 

One CPU can be a disk file server. One, a keyboard handler. One for
the mouse. One can be the ethernet interface. One CPU for each
printer. One would be the "OS", managing all the rest.

Cheap CPUs can run idle much of the time. 

We don't need to share one CPU doing everything any more. We don't
need virtual memory. If each CPU has a bit of RAM, we barely need
memory management.




>
>Most problems are inherently serial and/or have lots of dependencies
>that limit the amount of true parallelism that can be attained.
>Or, have widely differing resource needs/complexity to make them
>ill suited to being shoe-horned into a one-size-fits-all processor
>model.  E.g., controlling a motor and recognizing faces have
>vastly different computational requirements.
>
>Communication is always the bottleneck in a processing application;
>whether it be CPU to memory, task to task, thread to thread, etc.
>It's also one of the ripest areas for bugs to creep into a design;
>designing good "seams" (interfaces) is the biggest predictor of
>success in any project of significance (that's why we have protection
>domains, preach small modules, well defined interfaces, "contract"
>programming style).
>
>Sadly, few folks are formally taught about these interrelationships
>(when was the last time you saw a Petri net?) so we have lots of
>monolithic designs that are brittle due to having broken all the
>Best Practices rules.
>
>The smarter way of tackling increasingly complex problems is better
>partitioning of hardware resources (with similarly architected
>software atop) using FIFTY YEAR OLD protection mechanisms to enforce
>the boundaries between "virtual processors".
>
>This allows a processor having the capabilities required by the most
>demanding "component" to be leveraged to, also, handle the needs of
>those of lesser complexity.  It also gives you a speedy way of exchanging
>information between those processors without requiring specialize
>fabric for that task.
>
>And, that SHARED mechanism is easily snooped to see who is talking to
>whom (as well as prohibiting interactions that *shouldn't* occur!)
>
>E.g., I effectively allow for the creation of virtual processors of
>specific capabilities and resource allocations AS IF they were discrete
>hardware units interconnected by <something>.  This lets me dole out
>the fixed resources (memory, MIPS, time, watts) in the box to specific
>uses and have "extra" for uses that require them.
>
>(I can set a virtual processor to only have access to 64KB! -- or 16K
>or 16MB -- of memory, only allow it to execute a million opcode fetches
>per second, etc. and effectively have a tiny 8b CPU emulated within a
>much more capable framework.  And, not be limited to moving data via
>a serial port to other such processors!)

Why virtual processors, if real ones are cheap?