Deutsch   English   Français   Italiano  
<iea6njplt42nlgs36eg4drpeu58j9hkv3k@4ax.com>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: VR still on the rise?
Date: Mon, 30 Dec 2024 17:20:11 -0600
Organization: E. Nygma & Sons, LLC
Lines: 57
Message-ID: <iea6njplt42nlgs36eg4drpeu58j9hkv3k@4ax.com>
References: <v9q5nj57lu7osjt56hianko86gjosnae0p@4ax.com>
Reply-To: zaghadka@hotmail.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Injection-Date: Tue, 31 Dec 2024 00:20:11 +0100 (CET)
Injection-Info: dont-email.me; posting-host="c79bf471b7d9fa876500429ced4d4343";
	logging-data="1950547"; mail-complaints-to="abuse@eternal-september.org";	posting-account="U2FsdGVkX1/OdB9qeVg0rcGsAU/nO1XtmPQwjKS/ziw="
Cancel-Lock: sha1:vK8+V+39HbdiGuR93fGotQo3yJw=
X-Newsreader: Forte Agent 3.3/32.846
Bytes: 3668

On Mon, 30 Dec 2024 13:54:15 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote: 

>
>Gamespot has an article that suggests that -despite a number of new VR
>titles being released in 2024- it feels like something of a swansong
>for the platform, with general excitement over the technology
>dwindling amongst users and fans.*
>
>And honestly, I can't say that I disagree, but I also am not sure I'm
>in a position to judge. I never really got onto the "new" VR
>bandwagon, and have always considered the whole thing a bit of a
>gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
>just out of touch. 
>
>Still, despite the release of several new games big VR titles ("Metro
>Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
>like VR is making much of a splash anymore. It isn't in the news
>often, we don't see big new hardware revisions, and Sony even paused
>production of their PSVR2 because they had a huge backlog of unsold
>devices. Meanwhile, Facebook keeps trying to promote the best use of
>MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
>overpriced flop. 
>
>Is this second age of VR coming to an end? It's not entirely dead yet,
>but it does seem like the excitement over the platform has faded and
>--except for platform fanatics-- it just isn't drawing in new users
>(or, as importantly, users who keep using the device after the initial
>novelty wears off) they way it used to. What new stuff we see seems
>largely to be titles that have been in production for years and are
>only coming out now; meanwhile, hardware companies seem to be
>shuttering their VR device plans and VR game development is slowing
>down or being quietly ended entirely.
>
>I dunno. It doesn't seem a very positive outlook for the platform, but
>--again-- that opinion may just be because I've never had a positive
>outlook on it to begin with. What do you think? Do you see VR living
>up to its promise and taking over the industry as it was once expected
>to? Are you considering getting a new VR device anytime soon? If you
>own a VR device, how often do you actually use it?
>
I don't own one, but I have a comment.

VR. 3D. Virtual assistants. Marketers keep bringing back these things
every 5-10 years with a new skin, and arguably better tech, and they
always fail.

I don't know for sure why that is, but maybe it's not the technology.
Maybe it has something to do with people being hardwired to prefer
*reality* and other *actual human beings*.

Maybe it's something to do with the "uncanny valley" effect.

-- 
Zag

This is csipg.rpg - reality is off topic. ...G. Quinn ('08)