Deutsch English Français Italiano |
<ij0k7j9i1vse2lfjmnadoaalihn1uuou68@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!feed.opticnetworks.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: They're Making a Doom Driving Game! Date: Mon, 24 Jun 2024 19:40:12 -0400 Organization: A noiseless patient Spider Lines: 52 Message-ID: <ij0k7j9i1vse2lfjmnadoaalihn1uuou68@4ax.com> References: <js8e7jh93nmuo681i3pb17kb2ovthd54e5@4ax.com> <3gah7jp9lu26mqnilifhhdgaula2df03r0@4ax.com> <9fti7jdjs2ng2nddhr57v89n4mco6otjcg@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Tue, 25 Jun 2024 01:41:46 +0200 (CEST) Injection-Info: dont-email.me; posting-host="d72c37e12ef5e90755156088c5e1a541"; logging-data="1249149"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+hcyiUh5bxN8fNomQki4iF" Cancel-Lock: sha1:OD0NHpjca4OCTW/4BT1Fs+824Pg= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 3240 Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Sun, 23 Jun 2024 19:05:17 -0400, Xocyll <Xocyll@gmx.com> wrote: > >>Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs >>say: >> >>> >>>Well, not really. There /is/ a game being developed that will be using >>>the Doom engine, and -based solely on its proposed title, "Motor"- it >>>will be a game involving cars. But very little else is known about it, >>>since all that's known about it is taken from a trademark filing.* >> >>So something along the lines of the very old game Quarantine? > > >Nobody knows. ;-) > >But, oh god, does that name take me back. "Quarantine" was a terrible >game but it was technically impressive for its time; it was >essentially "Doom" in appearance but with a massive map, NPCs, and >side-quests. Oh, and what felt like the longest FMV intro cinematic >ever made. Plus a real digitized music (I think alt rock?) soundtrack. > >It controlled like ass, was incredibly 90s in tone and was ruthlessly >hard at times, but it felt incredibly innovative. The controls were, well, pretty typical for the era, but all in all I rather liked the game. One of the very few games where you drove not walked, and the upgrading and passenger taking to earn money and ... It was so much deeper than a DOOM or Quake. Hrm read the wiki, and I think maybe Joss Whedon might have played it... "Ten years later OmniCorp decided to test the behavior altering chemical Hydergine 344 on the population of KEMO. This chemical was supposed to pacify the citizens and distributed through the city's water supply. Unfortunately, OmniCorp failed to predict the chemical's reaction to stagnant water, resulting in massive brain damage and insanity in the many citizens. More than half the population became crazed killers overnight." Sure sounds like the whole Miranda and the Alliance adding G-23 Paxilon Hydrochlorate killing most and creating the Reavers thing from Serenity. Xocyll