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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 27 Apr 2024 14:17:27 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 4 Next-Gen Dud Date: Sat, 27 Apr 2024 10:17:26 -0400 Message-ID: <im0q2jpr260eseiv74qoe5654hniups58p@4ax.com> References: <gvhn2jt7d7nekh6krjnoicr6fg0ec0fqo3@4ax.com> <pprn2jt8o8nd9da6sjjq3ehqjobr4ooocr@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 84 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-Xdhx8VAyitwf2G4KU68Bf8i6niVsxEe4tVpGJhc36PNmw0OV+vl4GXbV0hjfQp6pyTjbJylNWHlPNvJ!1BnsEt80Hl7viiwhsP0cA39rZ8fB+FEZYmrmyoTsTg62OvIdueJ0IY3nWXELgGwoBR0bUZM= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 5302 On Fri, 26 Apr 2024 14:18:35 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Fri, 26 Apr 2024 11:39:49 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote: > >>But this (and "Starfield"... and "Skyrim Special Edition"... and >>"Redfall".. and... and... and...) makes you really wonder what's going >>on at Bethesda HQ. There seems to be an increasing lack of quality >>from their products recently (and Bethesda games have been pretty >>janky from the start). It's like watching a slow-motion car crash. >>Will they be able to turn it around, you wonder? Or is everything >>going to end up in fire and ruin? > >Interesting view about them. We'll see in time if you are onto >something here. > >I own a lot of Bethesda titles and yet I don't really recall having a >great time with any of them. I don't have any idea why I buy their >games. I can't say I never have fun with them... but their games always require some effort to love. Even from the earliest games, it's been that way. I remember playing "Terminator: 2029" and - as much as I loved it - even at the times I recognized it as a flawed game. It used tile-based movement. Its enemies respawned constantly. Its maps were stupidly large and mazelike. Its missions - which could take hours to complete - lacked in-game saves. There were a lot of filler missions. It was often a struggle to keep playing. But it captured the feel of the Terminator franchise very well, it had (for its time) impressive visuals, and the battle-armor you wore into battle was awesome kit. So I kept playing it, and generally came away satisfied... but it required effort on my part to get there. Effort I am not entirely sure was justified given the reward. Later Bethesda games were similar. Some of their games ("Terminator: Rampage" and "Elder Scrolls: Battlespire", for instance) were flat-out terrible. But most of their games had great potential /if/ you could overlook the flaws. Most of the "Elder Scrolls" series falls into that category, but it also includes games like "Call of Cthulhu: Dark Corners of the Earth'. You could see the brilliance behind the games, but it was always lessened by an imperfect implementation. Bethesda's "Fallout" series never ranked that highly for me. Oh, I had fun with "Fallout 3", and "New Vegas" was an interesting spin-off. But the series always felt like an also-ran, mostly because it too closely aped the "Elder Scrolls" series. Sure, the Fallout games had their own personality, but mechanically it took no chances and offered little novelty. Sadly, their "Fallout" games were indicative of the future. Bethesda was releasing games that were little more than slightly improved versions of games they'd released a few years prior. Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Starfield... Bethesda was quickly becoming the Ubisoft of open-world RPGs. Worse, they were making little attempt to fix the glaring flaws - the aging engine powering their games, the awful writing, the lackluster plots, the poor world-building, the bad physics, the ridiculous AI - that had been with those games from the start. Bethesda was stuck in a rut. It didn't help that they got hooked to pointless DLC and re-releasing older games with increasing ridiculous "game of the year" and "special editions", milking every title over and over again. Nor did their attempts to profit off their fans creations, when it was often those creations that made their franchises so popular to start with. It painted a picture of a company that didn't have a clear vision anymore, other than to somehow make money. I still like Bethesda games. I have very fond memories of playing "Skyrim" and "Oblivion" and even "Fallout 3". But those memories also include dealing with a lot of Bethesda jank. For a long time, the good parts of their games - the visuals, the fun of exploring their well detailed worlds - outbalanced the bad. But the company's reliance on formula, the lack of novelty... it only makes the flaws in its process all the more obvious. I can understand why opinion is turning against them.