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NNTP-Posting-Date: Wed, 27 Nov 2024 15:21:03 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: STALKER 2 is out
Date: Wed, 27 Nov 2024 10:21:03 -0500
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On Wed, 27 Nov 2024 09:38:56 +0000, JAB <noway@nochance.com> wrote:

>On 26/11/2024 19:46, PW wrote:
>> On Wed, 20 Nov 2024 17:23:51 -0500, Spalls Hurgenson
>> <spallshurgenson@gmail.com> wrote:
>> 
>>> It happened. It really happened. STALKER 2 finally released. More
>>> unexpected things have happened this year, but not more welcome.
>>>
>>> Not that I'm buying it. Not yet at least. Not that I besmirch the
>>> developers getting paid for their hard work, but I just don't feel
>>> like paying $60 USD for a game in a franchise I've only lukewarm
>>> feelings toward.
>>>
>>> (Much less $80 or $110 USD for the Deluxe or Ultimate versions,
>>> respectively. Honestly, the division of the game into these various
>>> editions annoyed me enough to kill any desire to pay even the $60 USD
>>> asking price for the standard edition).
>>>
>>> Reviews are -unsurprisingly- overwhelmingly positive, although I'm
>>> sure that has more to do with nostalgia for the franchise than any
>>> actual, honest appraisal of the game (anyway, it's a huge game and how
>>> anyone could honestly make judgement on the game after only a few
>>> hours is a mystery to me). Also, this being 2024, I'm sure the game
>>> released full of bugs and with poor optimization; it's worth waiting a
>>> few weeks (or months!) just for all that nonsense to sort out. We'll
>>> see what people really think about the game in February.
>>>
>>> Still, congrats to GSC Gameworld (the developers) for finally
>>> releasing the game. That's a hard struggle for a small developer with
>>> an outlandishly large reputation under any circumstances; expectations
>>> are unproportionally high. But having to do that while your homeland
>>> is literally under siege and on fire... it's an impressive feat. My
>>> hat is off to you, gentlefolk.
>>>
>> *--
>> 
>> I didn't get very far into the game but was really liking it! However,
>> I have to wait at least 5 minutes before the game is playable due to
>> not only the compiling shaders thing (which takes forever and the
>> adjustments to the video card setting does absolutely nothing to speed
>> up the process), but the splash screens beforehand.
>> 
>> And then after that finishes, it still takes about a minute or so for
>> "press any key" to actually load play the game.
>> 
>> In addition, the settings are not saved - after the game actually
>> starts, I have to go back into the settings in order to invert Y. Even
>> though I press F to save and am told the settings saved, they are NOT!
>> 
>> I did like that there was a quick save command (but not quick load)
>> and old-fashioned manual save spots in addition to auto-saves!
>> 
>> Too bad.  Going to move on to something else.  Probably God of War
>> Ragnarok but now I need to figure out how to stop the lengthy
>> cutscenes that are happening all the time!  They are so long! :-)
>> 
>> I guess I am now an old you know what when it comes to playing games.
>> Pretty demanding, eh? hehe
>> 
>
> From what I've read there are quite a few technical issues 
>(particularly optimisation) and bugs currently but the devs. are working 
>on fixing those. So probably best to move on until your first experience 
>of the game will be a good one.


I mean... it _is_ a STALKER game. If you didn't want the bugs, why did
you buy it before it's at least three years old? ;-)



*** 
To skip shader compilation, create a new file called ENGINE.INI in
your {appdata}local\stalker2\config folder, and added the following
lines:



[SystemSettings]

r.PSOWarmup.WarmupMaterials=0


(If you change GPU or drivers, you'll want to re-enable shader
recompilation though)


*** 
To skip the intro movies, there's a mod for that (of course)
https://github.com/Lyall/STALKER2Tweak/releases
Extract to your STALKER2 director and the intro/logos should be gone
(the mod also adds various config tweaks. Oh, and I just noted it has
an option to disable shader compilation too)