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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: The best walking sim ever to involve a truck Date: Wed, 08 Jan 2025 12:47:53 -0500 Organization: A noiseless patient Spider Lines: 53 Message-ID: <jgetnj5dan25d7h652rt11af4hfcufndiv@4ax.com> References: <a5unnjla76d92gaqfoaoo5kkjiiptrgnq3@4ax.com> <eac83337369eb80e9086a04b0cf96c7a2d304943@i2pn2.org> <557tnj5ef2eqklf46h1u55agvcnmvo4pks@4ax.com> <vlm85d$2rpfs$3@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Wed, 08 Jan 2025 18:47:55 +0100 (CET) Injection-Info: dont-email.me; posting-host="f00bda009ebd3e9eee1824b8a89a9dd5"; logging-data="3045789"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/SIHdJQd44vCunGF8Bii44" Cancel-Lock: sha1:6Cp3fztkj7SmL+OJatec5ObdZgg= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 3574 Dimensional Traveler <dtravel@sonic.net> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On 1/8/2025 7:47 AM, Spalls Hurgenson wrote: >> On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com> >> wrote: >> >>> On 1/6/2025 8:10 AM, Spalls Hurgenson wrote: >>>> >>>> [Once again I wax on endlessly about that stupid truck-driving >>>> sim. Just move on to the next post. It's okay; I'll understand >>>> if you do so. ;-)] >>>> >> >>> On my recent 500 mile trip I tried the lane and distance keeping cruise >>> control on my 2021 real car. It worked pretty well but some stretches >>> of road it did a lot of pin-balling back and forth, and if there was >>> rain or the road was wet, or the markings faded it tended to not find >>> the right and would try to veer into it or the shoulder if I was in the >>> rightmost. It also complained when I had my hand lightly on the >>> steering wheel. It mostly did better than I at at detecting cars ahead >>> and keeping pace with them up to the set cruise speed, but had trouble >>> with people cutting me off (way more times than I could count) taking a >>> few seconds to recognize that, and detecting a car to the right when it >>> was veering off that way. >> >>> I seemed to get tunnel vision far less than driving with just plain old >>> set speed cruise control, I was worried I'd have more trouble paying >>> attention with it doing all that, but perhaps because I was monitoring >>> what it was doing I was more engaged. >> >> Interesting. I've never had a car with lane-keeping, or even driven a >> rental with the capability. So I've no real familiarity with how well >> it works. >> >> I assumed the pinballing was an effect of the game's mechanics. The >> game's roads are stitched together using pre-made roads with nav-mesh >> lines underneath. Sometimes the stitching isn't quite perfect, and I >> figured the back-n-forth was a result of the AI jumping between the >> nav-mesh lines as we crossed over the stitches. But maybe it was >> intentional after all? >> >I don't think I would be surprised if it turns out that the software >companies are using real world "driver assist" car features to test the >software for the game. Or worse yet, Vice Versa. Makes you want a car with this feature doesn't it? I'll stick to older cars and drive myself or take a cab. Xocyll