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From: Xocyll <Xocyll@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: The best walking sim ever to involve a truck
Date: Wed, 08 Jan 2025 12:47:53 -0500
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Dimensional Traveler <dtravel@sonic.net> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
>> On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
>> wrote:
>> 
>>> On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:
>>>>
>>>>       [Once again I wax on endlessly about that stupid truck-driving
>>>>        sim. Just move on to the next post. It's okay; I'll understand
>>>>        if you do so. ;-)]
>>>>
>> 
>>> On my recent 500 mile trip I tried the lane and distance keeping cruise
>>> control on my 2021 real car.  It worked pretty well but some stretches
>>> of road it did a lot of pin-balling back and forth, and if there was
>>> rain or the road was wet, or the markings faded it tended to not find
>>> the right and would try to veer into it or the shoulder if I was in the
>>> rightmost.  It also complained when I had my hand lightly on the
>>> steering wheel.  It mostly did better than I at at detecting cars ahead
>>> and keeping pace with them up to the set cruise speed, but had trouble
>>> with people cutting me off (way more times than I could count) taking a
>>> few seconds to recognize that, and detecting a car to the right when it
>>> was veering off that way.
>> 
>>> I seemed to get tunnel vision far less than driving with just plain old
>>> set speed cruise control, I was worried I'd have more trouble paying
>>> attention with it doing all that, but perhaps because I was monitoring
>>> what it was doing I was more engaged.
>> 
>> Interesting. I've never had a car with lane-keeping, or even driven a
>> rental with the capability. So I've no real familiarity with how well
>> it works.
>> 
>> I assumed the pinballing was an effect of the game's mechanics. The
>> game's roads are stitched together using pre-made roads with nav-mesh
>> lines underneath. Sometimes the stitching isn't quite perfect, and I
>> figured the back-n-forth was a result of the AI jumping between the
>> nav-mesh lines as we crossed over the stitches. But maybe it was
>> intentional after all?
>> 
>I don't think I would be surprised if it turns out that the software 
>companies are using real world "driver assist" car features to test the 
>software for the game.

Or worse yet, Vice Versa.  Makes you want a car with this feature
doesn't it?

I'll stick to older cars and drive myself or take a cab.

Xocyll