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NNTP-Posting-Date: Sun, 25 May 2025 20:55:46 +0000
From: Rin Stowleigh <rstowleigh@x-nospam-x.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Tainted Grail : Fall of Avalon
Date: Sun, 25 May 2025 16:55:51 -0400
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On Sun, 25 May 2025 16:11:13 -0000 (UTC), "Mark P. Nelson"
<markpnelson@sbcglobal.net> wrote:

>Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in 
>news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:
>
>> 
>> The gameplay has me hooked.
>> 
>> While I have had some fun in the past with some of the Elder Scrolls
>> games, first couple of Witcher games, etc., fantasy RPGs are really
>> not my preferred genre.  However, when a title is this good, none of
>> that really matters.
>> 
>
>Got the demo when it was first available. Played it for 20 minutes, and bought the game.
>
>Even the early access (which did have problems) was really good, and the devs really did 
>pay attention to feedback.
>
>Now 1.0 is out
>
>Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes, 
>swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not 
>Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.
>
>It's also a lot of fun.
>
>mpn.


One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat.  Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an
advantage.

Combat in Bethesda games (regardless of Elder scrolls or Fallout
franchise) usually ends up with me quickly figuring out some formula
that works a little too well and just mowing down everything in my
path, taking a lot of the fun out of combat.