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Path: ...!local-3.nntp.ord.giganews.com!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 15 Aug 2024 14:19:05 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: More Doom... that's a good thing, right? Date: Thu, 15 Aug 2024 10:19:05 -0400 Message-ID: <kn2sbjdgvrf65bq0frpkdb3llhr970c3gp@4ax.com> References: <skccbj9esa0kd2bpeg1lc005a8sr79kago@4ax.com> <gbfqbjp964upl10ptmscbb665mlr777hfd@4ax.com> <slrnvbrt2b.ma7.rotflol2@geidiprime.bvh> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 66 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-xPK0MFxMEjPhxt3fOjj+GjE3KKqtTMDgKYagpGE6ace2YlacIRXbaz7iAdq5JVTEAVu6RZctsVeeSov!vAk0aUgKGdqiLmy6z6pcm9mIk2V40jcJ5xZRJrLjx9e42nKZofcts6XhB/qmpDNt309zyPj/ X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3960 On Thu, 15 Aug 2024 12:27:55 -0000 (UTC), Borax Man <rotflol2@hotmail.com> wrote: >On 2024-08-14, Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >> On Fri, 09 Aug 2024 11:49:03 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote: >> >>> >>> >>>Bethesda has just dropped an upgrade for the original "Doom" and "Doom >>>II" (yes, the classic games from the 90s). Bethesda really knows how >>>to milk their existing IPs; adding a few tiny upgrades, and then >>>repackaging it under a slightly different name and reselling it to >>>fans. >> >> Oh, Bethesda... >> >> So, this new "Doom + Doom II" release has, as mentioned, support for >> mods. To use/play these mods, you need a Bethesda account before you >> can access the 'workshop'. However, the mods themselves are just the >> same mods as have been playable on Doom since time immemorial, just >> made more accessible and easier to install/run. But how did those mods >> get there? >> >> Why, end-users uploaded them, of course. The problem is that the >> people who uploaded them - and are given credit for developing the >> mods- aren't necessarily the same people who actually CREATED the darn >> things. There's very little (or quite possibly) no moderation going on >> in the unsorted mods list. >> >> Oops. >> >> There is a curated 'Featured mods' page which Bethesda has populated >> with better known mods. But this selection is tiny compared to the >> unsorted selection. That selection also has some very... erm, varied >> material, including hentai-flavored material, stuff celebrating school >> shootings, and stuff that blatantly violates copyright (such as MODS >> that rip off Nintendo's IP. But I'm sure the notoriously litigious >> Nintendo is fine with that). >> >> It's been described by some as a 'chum bucket of random shit'. >> > >So like the shovelware Doom Add-on CD's of the 90s, where they scraped >cdrom.com and threw everything on a disk? I do admit I purchased a >couple of these, because it was easier to get WADs that way instead of >downloading over slow dial up. At least the shovelware disks included the text files attributing the WADs to the creator. It doesn't seem like Bethesda.net does even that much. They just accept that if John Doe uploads ThisWADWasMadeByBobPeterson.zip, they give John Doe credit for the work. Or so it's been reported. I've never bothered to make a Bethesda.net account, so I can't check for myself. Honestly, I uninstalled the "Doom + Doom II" pack after less than an hour of playing it; it just doesn't feel "Doom" to me. If I need another Doom-fix, I'll just fire up GZDoom (a Doom sourceport) and play that instead. And if I want to add a mod, I'll just browse ModDB.com and download it manually.