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Path: ...!news.nobody.at!weretis.net!feeder8.news.weretis.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Maik Wagner <linuxandlanguages@t-online.de> Newsgroups: rec.games.frp.dnd Subject: Re: Labyrinth Lord (B/X clone) 2nd Edition Draft - What is your impression? Date: 7 Jun 2024 15:24:36 GMT Lines: 20 Message-ID: <lcgn1kFldchU1@mid.individual.net> References: <lceu7iFbmeqU1@mid.individual.net> <v3uppc$lfed$2@sibirocobombus.campaignwiki> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-Trace: individual.net oqns3vQgMlfpjBkzEtLrqgg+rbTlmULc+5Uuo3aH03p/gm5YAi Cancel-Lock: sha1:oOiER8721e38WuKF1rNr4ezisUs= sha256:fFZuXu4BXKE1cJaVNMae424fxHO99MVxkK/lNiaqp0Q= User-Agent: Pan/0.149 (Bellevue; 4c157ba git@gitlab.gnome.org:GNOME/pan.git) Bytes: 1643 On Fri, 7 Jun 2024 12:58:04 +0200, Kyonshi wrote: > So having a different LL instead of a straight off copy of DnD makes > sense. I see your point. You explained it well. Personally I do not think that I will adapt these new rules or options but will take some elaborations, adventure hooks and background on the "Known Lands" into my campaign and for this I would probably go for a possible free "No Art Version". I mostly translate OGL/CreativeCommons material into German anyway and did some translation work on OSRIC as well for private use. So in that respect I can see myself taking some stuff from a possible free edition of the new Labyrinth Lord but do not want to spend my money on it yet. Well, you never know.. Have a good day, Maik