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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 26 Nov 2024 17:08:39 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Decent FPS shooter bundle, worth a look! Date: Tue, 26 Nov 2024 12:08:39 -0500 Message-ID: <lgvbkjtimd0hc283o07uo77f1n2tf0v783@4ax.com> References: <vhsssg$1orc9$1@dont-email.me> <nj34kjtm3ls3n3lmr9um7jrkl88e67jvn6@4ax.com> <vi1gra$2n9s7$1@dont-email.me> <ie59kjdospp4jo3omimvnjnjroho779f4k@4ax.com> <AxidnTGJKo_ETdn6nZ2dnZfqn_ednZ2d@earthlink.com> <slrnvk9n01.16qlg.candycanearter07@candydeb.host.invalid> <vi3vuk$3c6fj$2@dont-email.me> <8P-dnQerC_UubNj6nZ2dnZfqnPjcy52d@earthlink.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 85 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-hFcxzQFojBDq6IYDKhUhNZbzsrOdI+UJGcumhDEGYSoGW9pzyfOKmFwk4YFAuZimnqlnZSw8cWH89MD!JwVtnLZ2PYraP1tao4+z/JqTl9baSXS6VK9lLly3uvdU+SF5hM/vxOlSCyvcvTseyX7ucitc X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 5123 On Tue, 26 Nov 2024 16:05:07 +0000, ant@zimage.comANT (Ant) wrote: >JAB <noway@nochance.com> wrote: >> On 25/11/2024 20:30, candycanearter07 wrote: >> > Ant <ant@zimage.comANT> wrote at 19:30 this Monday (GMT): >> >> Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >> >>> On Mon, 25 Nov 2024 09:43:06 +0000, JAB <noway@nochance.com> wrote: >> >> >> >> >> >>>> I liked Crysis and Crysis Warhead. Crysis 2, erm ... am I playing the >> >>>> same large open spaces shooter! >> >> >> >>> Yeah, "Crysis 2" was such a significant change to the style of >> >>> gameplay. I hate to point a finger and scream 'consolitis!" but with >> >>> "Crysis 2" it was quite obvious that was what had happened; many of >> >>> the game's features had to be cut back to fit into the limited memory >> >>> space of the prevailing consoles, and the gameplay simplified so you >> >>> could control it from a gamepad. >> >> >> >>> It had its moments and at times it still felt like Crytek's earlier >> >>> games, but overall it was such a radical change that it was really >> >>> hard for me to judge "Crysis 2" on its own merits. >> >> >> >> Remember Far Cry 1? That was a fun game! >> > >> > >> > I never touched the series, but from what I've heard online it was >> > decent. > >> Far Cry was a great game as long as you had a PC to get the best out of >> it. After that, well Ubisoft took it in-house. Erm ... 2 I found at best >> mundane and at worst tedious. 3, that has the accolade for having you >> play the most annoying character ever. It's hard to like a game when the >> most enjoyment you get out of it is cheering on the bad guys when they >> kill you. > >I got FC2, but I never bothered. I have a love-hate relationship with "FarCry 2". It's combat is one of the best ever made.* Between the gun-play and the AI and how it all reacts with the environment, it's a really intense and really fun experience. I also really enjoyed exploring the world map; the various setpieces were well put together. I liked the fact that the game made an effort never to pull you out of the experience by making you navigate through menus; everything from healing to map was 'in game'. The visuals were fine for their time; they could use a little work now. Being a mid-2000s game, it's all very dingy and brown. Some updated textures and a good ENB can fix that, though. But the game wasn't without its flaws. The story was lacking. It wanted to be this great "Heart of Darkness" sort of story, but it just wasn't very well told. It didn't help that there weren't any really memorable characters, and the setting -although visually lush- was narratively barren. And then there was the god-damned respawning. Every enemy outpost automatically respawned its enemies five minutes after you left the area. It ruined the game. Traversing the map became a tedious slog because you were constantly fighting the same battles over and over. It made your already-fragile weapons deteriorate even faster. You were incentivized NOT to explore. Making the runs for your malaria medicine became a chore, not because of the malaria mechanic but because you were forced to run the same gauntlet of enemies over and over again. The game was fun, except for that incessent respawning. On the plus side, Ubisoft learned from their mistakes with later Far Cry games. Unfortunately, they made up for the respawning enemies by creating grindingly huge worlds with even less reason to explore it. But hey... at least the game didn't feature mutant monsters. "Far Cry 1" was excellent until it introduced the mutants. * well, that's how I remember it. It's been five years since last I played it ;-)