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From: Altered Beast <j63480576@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Elden Ring DLC finished.
Date: Thu, 15 Aug 2024 15:19:45 -0500
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JAB wrote:
> On 14/08/2024 14:59, Justisaur wrote:
>> On 8/14/2024 1:48 AM, JAB wrote:
>>> On 11/08/2024 16:49, Justisaur wrote:
>>
>>>> I'm really enjoying EDF with my daughter when she wants to play it, 
>>>> but need to find something else to play when she doesn't.
>>>>
>>>
>>> Yep, play a type of game too much and at some point you need a break 
>>> from it. Glad you've found another game* that you're enjoying but 
>>> I've never been into computer games that you play with other people. 
>>> Not that I don't enjoy it when I do it but instead it doesn't sit 
>>> well with my gaming is something I do when I fancy it and not 
>>> something that is scheduled**.
>>
>> Well we're both here already which makes it easier.  No need to 
>> schedule, just when we both feel like it.
>>
>> I've been playing it without her a bit, but it's got 4 classes which 
>> you can play from the start, and it helps the other classes a bit too 
>> as some of the pickups (weapon & armor) you get gets allocated to 
>> different classes, and you can play it solo just fine.
>>
>> I did like playing online with EDF 5 with 4 players, but I'm not 
>> feeling the call to play online this time.
>>
> Myself and my better half used to play CoC RPG until they found the 
> horror a bit too much so we moved to the kinda board game Sherlock 
> Holmes Consulting Detective. One of the advantages was that, like you, 
> scheduling is just do you fancy playing. It's a bit like do you want to 
> watch a film tonight.
> 
>>> **Much like some of the players I had when I started GM'ing Call of 
>>> Cthulhu. Out of the four players, three of them seem to think it was 
>>> perfectly fine just to turn up if they had nothing better to do and 
>>> to make it worse no fore warning they weren't going to play and no 
>>> apology afterwards to me or others. I did make it clear that I 
>>> understand that sometimes real life gets in the way but you do need 
>>> to make a commitment to actually playing. As that fell on deaf ears I 
>>> just said I'm not GM'ing then. Fortunately within a couple of weeks I 
>>> had found another player and I'm have a blast with just having two 
>>> PC's who are very invested in the game.
>>
>> Yeah, RPGs aren't like playing any old board-game.  You can make it 
>> more episodic, and indeed that's how it was originally played, but 
>> it's far more engaging and entertaining when you have a consistent set 
>> of characters.
>>
> 
> That's certainly what I prefer both as a GM and a player which is why I 
> don't like the CoC trope, even in jest, of a GM isn't doing their job if 
> a character lasts more than a couple of sessions without dying or going 
> mad. Fortunately most GMs/players don't really think that but you do get 
> the odd post online from a GM 'boasting' of how the managed to kill the 
> whole party as though it takes some sort of skill as a GM to do that. No 
> the skill is keeping up of the fear of death/insanity/cosmic horror 
> while making sure it only happens due to player agency.
> 
> I've also read posts from one somewhat obnoxious GM that thinks unless 
> your players are dropping like flies you aren't playing 'real' CoC.

This sounds like Darkest Dungeon.  I got ahead of the curve for a bit, 
have a couple level 4 guys and many 2 or 3 level guys, but it's like I'm 
scared to go back in and play around.  It definitely has madness and 
death.  I haven't played since the beginning of April.

Keep in mind that Darkest Dungeon is turn-based, so slightly off topic.

>> Everything's so ephemeral theses days, that's a hard thing to achieve 
>> now though.
>>
> 
> It does feel as though the online world has been a real positive when it 
> comes to being able to put groups together but a negative is there are a 
> noticeable number of players who seem to think they can just treat it 
> like a single player video game that revolves around them. One of the 
> players I kicked basically throw a huff as they couldn't make the 
> session next week so asked could we play a day earlier. I asked the 
> players as a group and one person said they couldn't make it that day. I 
> explained to the player that had the huff that no I'm not moving the 
> session for them as it means another player can't play was not going to 
> happen. They just didn't seem to get why I made that choice or 
> understand how unreasonable they were being.