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From: Altered Beast <j63480576@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 75% of new games purchased were downloaded
Date: Mon, 23 Sep 2024 22:29:04 -0500
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Justisaur wrote:
> On 9/20/2024 10:37 AM, Spalls Hurgenson wrote:
>> Well, so says a recent study about video-game sales in the UK.*
>>
>> Although honestly, my first reaction was, "It's that low?" Because I'm
>> surprised so many games are still sold in stores. It almost certainly
>> has to be much higher for PC (other than a tiny number of exclusive
>> special edition packages, are there _any_ PC games still in retail?).
>> Similarly, every single mobile game is a digital download too. Are
>> there that many console users still stuck in the past?
>>
>> Especially since even if you do buy a console game, the first thing
>> that is going to happen after you put the game in the machine is that
>> it's going to download the entirity of the game again anyway thanks to
>> 0-day updates. What's the advantage to buying from retail?
>>
>> Sure, grandma might do it. "Little Timmy likes video games; I'll swing
>> by Tesco and buy one for my beloved grandson." (and then inevitably
>> buys some cheap, poorly-reviewed knock-off of a popular game. Oh,
>> Grandma!).
>>
>> Maybe it's just the UK. I wonder what world-wide stats show.
> 
> My son and I were in Target the other day, he wanted to buy a switch 
> game.  All they had were little cards to buy which gives you a code for 
> downloading them.  I wonder if they're counting that as buying a game in 
> the store or whatever.
> 
> I just can't see 75% unless they're limiting it to PS5 or Xbox (I'm only 
> assuming they have real discs still?) or PC.
> 
> If they include mobile it's going to be way higher than 75% since games 
> can only be purchased.  They probably aren't even counting them because 
> most of them aren't purchased, they're FTP.
> 

They did miss a few games, but that can't be helped.