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Path: ...!local-3.nntp.ord.giganews.com!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 17 Apr 2025 13:55:26 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: OT: Is it just me ... Date: Thu, 17 Apr 2025 09:55:19 -0400 Message-ID: <lm120k1p3r1lehrjindp855o5ku21144v8@4ax.com> References: <vtimv3$11jj8$1@dont-email.me> <db54a9e70a472a304b178211cef2dc06a06624e0@i2pn2.org> <vtno7a$1ncao$2@dont-email.me> <l5gvvjh16mg4487gh9gsl512nb6s6g0idn@4ax.com> <vtqj5f$dba9$1@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 43 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-ArWIGmovCnCwi5VmKB2s6z2ZOI5ezVzr2oHnRwhyYkiywx9nTccA8l/4nKj2FDb/XYyZq4uoBf+aard!murXQxOio4Wunh/cgu5WLquKz8yF9X7zES8IqQf+z1e/t6/bzeGfgRuNVFdcerhM48cZPGd2 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3327 On Thu, 17 Apr 2025 10:54:53 +0100, JAB <noway@nochance.com> wrote: >On 16/04/2025 15:40, Spalls Hurgenson wrote: >> On Wed, 16 Apr 2025 09:02:50 +0100, JAB <noway@nochance.com> wrote: >>> On 15/04/2025 17:54, Justisaur wrote: >>>> On 4/14/2025 3:10 AM, JAB wrote: >> >>>> https://www.youtube.com/watch?v=j_ekugPKqFw >> >>> I'm all for enjoy what you want but LARPing is one I really don't >>> understand. >> >> The idea of LARPing I totally jive with, but not that casual kind you >> most often see/hear about. Something like the SCA was always a bit >> more my cup of tea; it aimed for more accuracy and less running around >> screaming. Hell, for many the ultimate video-gamer's dream is a Star >> Trek holodeck, and that's just LARP taken to a high-tech extreme. The >> problem isn't the LARP, it's that we haven't the ability yet to do it >> convincingly. ;-) >> >That's pretty much the problem I find with it. The idea is fine but the >implementation seems somewhat flawed as things like combat just don't, >IMHO, translate well to live action. An exception I do see is murder >mystery style games where I think the idea of investigating something >does translate. It's also that particular style of LARP, which is designed to be fast-paced and somewhat competitive. Because of these two constraints, they've had to adjust the game to make it more safe; combat has had to become extremely stylized, and unrealistic (or even more unrealistic than 'regular' pretending to be a wizard smiting an orc ;-). I have seen LARPs that are less ridiculous looking -their combats are slower and more graceful, almost dancelike- but that sort of thing requires more cooperation with your opponent and demands more skill. Which means it's less accessible to the masses, who just want to run in screaming "lightning bolt!" and wildly waving a foam bat. (American litigiousness has a lot to do with the modern state of LARPing too. God forbid anybody get hurt in their chosen activity and NOT sue all other involved parties. So a lot of modern LARP is designed to avoid that possibility)