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From: Jhulian Waldby <wichitajayhawks@msn.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: [Bell of Lost Souls] It's Canon: Baldur's Gate 3 Brings D&D To
 The Vatican
Date: Wed, 20 Nov 2024 13:29:33 -0600
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Kyonshi wrote:
> On 11/19/2024 10:27 AM, JAB wrote:
>> On 19/11/2024 01:31, Jhulian Waldby wrote:
>>>>> All I know, and excuse me if I'm repeating this story for the 19th 
>>>>> time,
>>>>> is that my Irish Catholic grandmother bought me a first print 1e 
>>>>> *Deities
>>>>> & Demigods* for freaking Easter. I asked for it, and she was all 
>>>>> "Yup."
>>>>> So no, I don't think her priest was railing against Satan in D&D.
>>>>>
>>>> I'm pretty sure it was an American phoneme.
>>>>
>>> I guess the concern is that players may become unable to 
>>> differentiate the truth from the water elemental.  I've noticed this 
>>> in some Dungeon Masters who argue rules as if it were a physics 
>>> laboratory.  Not one hint of "this is fiction" or "we can't find a 
>>> rule for that."
>>>
>>> Funny though, I haven't heard anyone mention Satanism in D&D for yrs. 
>>> That all stopped a week before I picked up Basic Dungeons & Dragons.
>>>
>>> Who were those people?  I couldn't tell you, I've forgotten.
>>
>> I did read a 'discussion' in I think White Dwarf many, many years ago 
>> about whether sharp weapons should do half damage on skeletons based 
>> on whether they had an 'energy body' keeping everything together. My 
>> thoughts were who cares either way as long as the game world is 
>> internally consistent.
>>
>> I play Call of Cthulhu and someone decided to rewrite the firearms 
>> damage to reflect muzzle velocities and projectile weight. Was it more 
>> realistic, yes but they had made it so that instead of combat just 
>> being dangerous, and best avoided where possible, it was outright 
>> deadly and one hit is time to roll a new character.
>>
>>
> 
> I don't want to yuck anyone's yum, if they think it's a good idea for 
> their game and their players like it...
> 
> On the other hand I also feel one-hit kills might be driving players off.

This might be kind of digressive, but one of the few times I tried my 
hand at being DM, the party was fighting a colony of bats when one of 
the guys asked, can't this go any faster?  Is there a way to abbreviate 
combat for players that don't like to focus on that aspect of the game? 
I felt silly sitting there enjoying it while they were more story-focused.