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Path: ...!feeds.phibee-telecom.net!2.eu.feeder.erje.net!feeder.erje.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Jhulian Waldby <wichitajayhawks@msn.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: [Bell of Lost Souls] It's Canon: Baldur's Gate 3 Brings D&D To The Vatican Date: Wed, 20 Nov 2024 13:29:33 -0600 Lines: 48 Message-ID: <lq6rkuFl40mU1@mid.individual.net> References: <vh2bfe$mbi$5@ereborbbs.duckdns.org> <vh5h3g$2uvte$1@dont-email.me> <f758f26b5a34db8340a8c1163c7934fd76dbb769@i2pn2.org> <vh70uo$jo5$5@ereborbbs.duckdns.org> <96cfjjtj2pbhif7vqrdsclrtepcggk3ebe@4ax.com> <vh8tp7$3mft8$2@dont-email.me> <lq2841FudtuU1@mid.individual.net> <vhhlm2$1p0k5$1@dont-email.me> <vhl4ub$noh$3@ereborbbs.duckdns.org> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit X-Trace: individual.net qzohNK99muAFGQZgew4DyA/j/w4lOtMlH/mhIt0HVS09wVytoc Cancel-Lock: sha1:h3mHmsmaECQARqcv6V71jbOYBLk= sha256:mCAWdbyy1Pgjt7m05wFaDk2tKGfgKXAWGBGHPr5BTBA= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19 In-Reply-To: <vhl4ub$noh$3@ereborbbs.duckdns.org> Bytes: 3542 Kyonshi wrote: > On 11/19/2024 10:27 AM, JAB wrote: >> On 19/11/2024 01:31, Jhulian Waldby wrote: >>>>> All I know, and excuse me if I'm repeating this story for the 19th >>>>> time, >>>>> is that my Irish Catholic grandmother bought me a first print 1e >>>>> *Deities >>>>> & Demigods* for freaking Easter. I asked for it, and she was all >>>>> "Yup." >>>>> So no, I don't think her priest was railing against Satan in D&D. >>>>> >>>> I'm pretty sure it was an American phoneme. >>>> >>> I guess the concern is that players may become unable to >>> differentiate the truth from the water elemental. I've noticed this >>> in some Dungeon Masters who argue rules as if it were a physics >>> laboratory. Not one hint of "this is fiction" or "we can't find a >>> rule for that." >>> >>> Funny though, I haven't heard anyone mention Satanism in D&D for yrs. >>> That all stopped a week before I picked up Basic Dungeons & Dragons. >>> >>> Who were those people? I couldn't tell you, I've forgotten. >> >> I did read a 'discussion' in I think White Dwarf many, many years ago >> about whether sharp weapons should do half damage on skeletons based >> on whether they had an 'energy body' keeping everything together. My >> thoughts were who cares either way as long as the game world is >> internally consistent. >> >> I play Call of Cthulhu and someone decided to rewrite the firearms >> damage to reflect muzzle velocities and projectile weight. Was it more >> realistic, yes but they had made it so that instead of combat just >> being dangerous, and best avoided where possible, it was outright >> deadly and one hit is time to roll a new character. >> >> > > I don't want to yuck anyone's yum, if they think it's a good idea for > their game and their players like it... > > On the other hand I also feel one-hit kills might be driving players off. This might be kind of digressive, but one of the few times I tried my hand at being DM, the party was fighting a colony of bats when one of the guys asked, can't this go any faster? Is there a way to abbreviate combat for players that don't like to focus on that aspect of the game? I felt silly sitting there enjoying it while they were more story-focused.