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Path: ...!weretis.net!feeder8.news.weretis.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Jhulian Waldby <wichitajayhawks@msn.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Crookz: What I miss about games Date: Wed, 20 Nov 2024 13:46:05 -0600 Lines: 44 Message-ID: <lq6sjuFl8a8U1@mid.individual.net> References: <vhkgil$2d8g$2@dont-email.me> <dbbsjjt3hf92eclseakr3t27enr74hfem3@4ax.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net 5mMvRMU7c10fQ7B+fMaWfgQtmy2wlNodHygOxuPiiUq4H05cow Cancel-Lock: sha1:ai3BoaY7hn1DJ5svxBW/ppaSy80= sha256:bOYdhskE7gn4zYGxZzMoqJJRy/ChqUyKvxi8yNAHEFk= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19 In-Reply-To: <dbbsjjt3hf92eclseakr3t27enr74hfem3@4ax.com> Bytes: 3181 Spalls Hurgenson wrote: > On Wed, 20 Nov 2024 11:18:44 +0000, JAB <noway@nochance.com> wrote: > >> Well in my quest to find a game to play one handed, until my arm heals, >> I noticed this mentioned on the Shadow Gambit discussion board on Steam >> I picked it up and it reminded me of a thread about an ex-Big Cheese >>from Sony talking about the death of mid-budget games. >> >> So the set-up is it's a stealth/tactics game based around a performing >> heists but with a stereotypically 70's disco/heist movie vibe. The >> graphics even for a ten year old game are more than acceptable and the >> gameplay of working out how to get items, disable (or avoid) cameras, >> get keys to open doors etc. is enjoyable. The over the top characters >> and not being a game that takes itself seriously also helps. >> >> Is it a great game, no but it's a solid and most importantly enjoyable, >> game. That's kinda what I miss about gaming today, the almost vacuum >> that's been created between triple-A titles and indie titles. Yes there >> are obviously still games like this produced (Shadow Gambit is one of >> them) but there just seem less and less. >> >> Oh well! > > It has a very "Evil Genius" vibe to its visuals (not surprising, given > their common setting). The gameplay reminds me of those isometric > action/puzzle games, like "Commandos". I never really could get into > those games just because I hated juggling multiple characters. > > But I agree; it seems very much a mid-tier game, the sort that lay > between the triple-A pablum and the less sophisticated "Indie" titles. > It's the sort of game that was quite rare for much of the 2010s and > early 2020s, but seems to be making a much-needed resurgence. It's not > the sort of game I'm going to rush out and buy (although, you know, if > there's a really good sale... ;-) but that I'm glad to see making a > comeback. > > Indie titles can go mid-tier. This is if their first productions are well received and they have a classic in the making. An example is Slay the Spire --> Hellcard: Book of Demons. Slay the Spire was missing something but I think Hellcard found it. It's in the production house's name: "Return 2 Games." Hell yeah!