| Deutsch English Français Italiano |
|
<lvaic8F4i9dU1@mid.individual.net> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Black Pearl <j63480576@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: One BEEELLION dollars Date: Tue, 21 Jan 2025 15:37:10 -0600 Lines: 77 Message-ID: <lvaic8F4i9dU1@mid.individual.net> References: <dobqoj54tkdq2dv5jvhto2nsr46lr4kcme@4ax.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net 6qVFQmxKE35InMBfDHOZwQsmj/32eF7gOOMa02pUrcWR0xGnwJ Cancel-Lock: sha1:XB2sg5aJs6TGFFb4oQKKzl5PySU= sha256:n8X+TbeUaT1Brh1T3mS4Jis0ypUuOB/u2z8aQKlOTQM= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20 In-Reply-To: <dobqoj54tkdq2dv5jvhto2nsr46lr4kcme@4ax.com> Bytes: 5205 Spalls Hurgenson wrote: > > So, I guess this is the new reality of game development. Recent > reports by the UK CMA (the agency that deals with whether or not > mergers should be allowed) recently noted that triple-A games can cost > upwards of one billion dollars (with included marketing). Yay? > > It's a ridiculous amount, of course; not only that so much money and > resources should be poured into what's a completely disposable luxury > product, but that it should cost so much to begin with. Nobody's > getting value for money from these overpriced behemoth games; not the > developers (who are crunched and forced to make mass-market garbage), > nor the publishers (who risk way too much money for games that have > such a high probability of flopping, or just breaking even), and > certainly not the gamers, who are saddled with increasingly excessive > MTX as the publishers struggle to make their money back. > > And you have to wonder, WHERE is all this money really going? Does > "Call of Duty CCCLXIV: More Call, More Duty" really look and play so > much better than "Call of Duty: Modern Warfare" released in 2007? That > game is estimated to have cost $60 million USD (with another $100 > million USD for marketing); even adjusting for inflation, do the newer > Call of Duty titles really feel like they're offering three times as > much content? And now let's compare that to "Grand Theft Auto V"; its > total budget was $250 million USD. How can the latest "Call of Duty" > (or generally, _any_ modern shooter) justify their cost? Do Activision > programmers do their programming on solid-gold keyboards or something? > > It doesn't have to be this way. The total budget for "Black Myth: > Wukong" was $70 million. "Control" was $30 million. There aren't any > official figures on "Space Marine 2", but the few estimates I saw put > its total budget at < $100 million. These are all still incredible > amounts, but a far cry from the wastefulness of the triple-A studios. > > The big studios cry at us that they just HAVE to put all these > lootboxes and MTX and other nonsense into their games because > development costs have skyrocketed so much. Arguably, they're right: > its unlikely that the publishers could make their money back if they > depended entirely on retail sales as their sole source of revenue. But > maybe a better solution would be to cut back on the fucking costs > instead? > > It's not just that MTX/etc. are fucking over games. It's that it's an > unsustainable business. In order to get Fortnite money, you need > players to spend incredible lengths of time with your game. Nobody's > going to spend $500 on cosmetics and DLC on a game they'll only spend > 30 hours on. But there's only so many hours in a day; you can only > have so many mega-live-service Fortnite-style games out there. If you > reaching for that gold ring with your next game, the odds are > incredibly high that you will miss... and if you spend $1 billion > developing and advertising that game, that miss (and the subsequent > fall) is going to be very painful. > > It makes a $30 million flop look almost cozy in comparison. > > Aim lower, triple-A publishers. It's more certain and -while not as > flashy- will probably net you more cash in the long run. > > > The problem with Saints Row 3 and GTA V is we have to endure those terrible personalities in the game. I don't play GTA V because I hate the mafia guy who is the lead character (although you may switch between characters easily). You get a game like Random Heroes: Gold Edition and it's non-stop action. It's well polished for an Indie game and doesn't have some misogynic homocidal jerk as the protagonist. By them putting a whole lot into GTA V and SR 3, we have to suffer these mafia rednecks and grandstanding purple knuckleheads. They put too much into the game. I don't want to see their cigar smoking beer swilling child abusers who always have something to say about everything under he sun. I want a GTA V hack where the only thing mafia Sam says is "I t'ought I saw a putty tat," because every time he opens his mouth I cringe. This day was coming. In 2008 my mom told me to get out of the video game industry because studios are spending millions to make a game.