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Path: ...!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Tahitian pearl <j63480576@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Grim Fandango Remastered HD ! Date: Fri, 24 Jan 2025 04:24:12 -0600 Organization: The Keeper of the Five Sax Guaramba Lines: 49 Message-ID: <lvh82cF6mvmU2@mid.individual.net> References: <vmogfc$6v44$1@dont-email.me> <bdnvojlah6gdrutqmcsrvj2tle219figev@4ax.com> <qu42pjda9ua13do8ee8cf1l4h5lhflqv96@4ax.com> <3ir4pj9mp1br10fs8ot3d5fqdqc8vp2bde@4ax.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net evuwtAopIM+jqARszva9fgFvlvCyagE5qAWwo+n8cMgr0DPtg4 Cancel-Lock: sha1:xXHzdolVbPpaSTLC8CNQFhRDETw= sha256:8s9g2ENtBbOaSk+8AIWpbwEALt8bE6tIf1mbpLWrNdk= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20 In-Reply-To: <3ir4pj9mp1br10fs8ot3d5fqdqc8vp2bde@4ax.com> Bytes: 3119 Zaghadka wrote: > On Wed, 22 Jan 2025 10:54:19 -0500, in comp.sys.ibm.pc.games.action, > Spalls Hurgenson wrote: > >> On Tue, 21 Jan 2025 11:50:07 -0600, Zaghadka <zaghadka@hotmail.com> >> wrote: >> >>> On Tue, 21 Jan 2025 09:02:50 -0700, in comp.sys.ibm.pc.games.action, rms >>> wrote: >>> >>>> This looks like a quality mod for this game: >>>> https://hexagon.codes/grimhd >>>> I've never gotten past the first few puzzles before getting stuck :) but >>>> might give this a try >>>> >>> Thank you! This is one of my favorite games and I might replay. >>> >>> ScummVM covers it now, so I thought I would have to go there for a >>> replay. >>> >>> To install Grim Fandango from disc, you need a hacked 32-bit installer. >>> >>> https://quickandeasysoftware.net/software/grim-fandango-setup >>> >>> Lovely 16-bit installer on that one. Same goes for EFMI. >> >> Or, you know, you could just get the Remastered version of the game, >> which not only does the same sort of upscaling but is designed to work >> on modern OS and hardware. >> >> Not that I'm really interested in either. The grungy low-res textures >> are part of the charm of those old games. All that upscaling makes >> those classics look too smooth; too clean. Those big pixels are part >> of the aesthetic; the art is designed to compensate for the blurriness >> forced upon it by late-90s technology. Without the crunchiness of >> old-school graphics, the characters and backgrounds don't mesh well; >> it all starts looking like bad cut-n-paste photoshops. >> >> TL;DR: I'm sticking with the original art style ;-) >> > Well, I at least antialias the chunky 640x480 3D elements in the original > game, but point Spalls. With AA forced, it looks pretty decent. > > I expect this is for people new to the game. It's nice to have choices.* > I'm new to the game. I've been putting it off because the voice effects conflict with my death metal. Same with Thimbleweed Park and Curse of Monkey Island. Maybe I can figure out how to bring up subtitles if that's available.