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From: =?UTF-8?Q?.../v]andrak|=e2=89=a1...?= <jfwaldby@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,talk.bizarre
Subject: Re: Old Games For The Win
Date: Sun, 30 Mar 2025 00:46:00 -0500
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..../v]andrak|≡... wrote:
> .../v]andrak|≡... wrote:
>> Spalls Hurgenson wrote:
>>>
>>> Says a recent report:
>>>
>>> "Two third of total PC playtime last year was on games that are at
>>> least six years old"*
>>>
>>> I'm sure this surprises nobody here; we're all old farts (well, most
>>> of us anyway) and we naturally gravitate towards older games. But I
>>> think it is indicative --and should be a loud warning-- to triple-A
>>> publishers that modern games -increasingly filled with 'live service'
>>> nonsense (and MTX and advertising and cross-promotions and all the
>>> rest) are NOT satisfying the bulk of their customers. So, you know,
>>> maybe stop doubling down on that?
>>>
>>> Except... sales remain high so probably they don't care? After all, if
>>> people are still BUYING the games, does it really matter if those
>>> games actually get played? Then again, maybe it does. The newest games
>>> --overly expensive to develop-- absolutely depend on MTX and
>>> live-services to keep the money-train going; the retail purchase price
>>> is not enough for the publishers to recoup their investments. But if
>>> gamers aren't playing these new games, then they aren't likely to pay
>>> for the lootboxes or digital hats or pay-to-win trading cards either.
>>>
>>> But what's a poor triple-A to do? Put in MTX and people don't buy your
>>> game: end-result, no profit. Don't put in MTX and you don't make money
>>> and, again, no profit. It's a catch-22!
>>>
>>> Unless --and this is a radical idea-- maybe you reign in the cost of
>>> your games so they don't cost $400 million dollars to develop and
>>> sell, and then you /can/ profit on just the retail price alone. It's
>>> the one neat trick they don't want you to know!
>>>
>>> The game industry is struggling, and it will have to change. The
>>> question is, can the big-name triple-A companies adapt or will they
>>> spend themselves into obsolescence?
>>>
>>
>> All this article need to be perfect is to pepper it with some old game 
>> suggestions, like Darkest Dungeon and War hammer 40K: Dawn of War and
>> Wizardry 7.
>>
>> I've reached a certain milestone in Wizardry 7:  I can destroy a group 
>> of 7 Savant Troopers in one go no casualties.  This makes the infinite 
>> supply of Savant Troopers extremely useful.  Every time I have a 
>> character within 100K experience of the next level, I off these until 
>> I've picked up the trick.  When I get done I'm taking down Munkharama.
> 
> My limit is somewhere between 9 and 11 savant troopers at a time.  11 
> killed me recently just a barrage against my mage Plum.
> 
I just want to say that without any change I could probably take them 
this time - I forgot Yoshio has the spell Armor Shield which can grace 
Plum.  Also the Joker says never respond to your own messages just 
because and I want to collect on the Joker's bounty.
-- 
Wears a paper bag like ab oxygeb mask
till your mibd starts to gel
'Cause the ball in the can has a crazy beat
The funky dyin brain cell