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Path: ...!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: =?UTF-8?Q?.../v]andrak|=e2=89=a1...?= <jfwaldby@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,talk.bizarre Subject: Re: Old Games For The Win Date: Sun, 30 Mar 2025 00:46:00 -0500 Lines: 62 Message-ID: <m4s44oFgj9pU1@mid.individual.net> References: <jhh0ujppgga0nnenf98far0c6ta0vvscbm@4ax.com> <m4ro7nFeqmhU1@mid.individual.net> <m4s032Fg0bnU1@mid.individual.net> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit X-Trace: individual.net wi26KZqcRyEnJM2LTFROXQ+1fJmw6gWUNkdZovhVm5094S/u3H Cancel-Lock: sha1:SqgXBuK/5rYGbGZ9/a2H2n7B4h8= sha256:q4w27e0k0RrqdYAluDWBZy8l6N7jp1QSpJ70Gm1zdLM= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20 In-Reply-To: <m4s032Fg0bnU1@mid.individual.net> Bytes: 4018 ..../v]andrak|≡... wrote: > .../v]andrak|≡... wrote: >> Spalls Hurgenson wrote: >>> >>> Says a recent report: >>> >>> "Two third of total PC playtime last year was on games that are at >>> least six years old"* >>> >>> I'm sure this surprises nobody here; we're all old farts (well, most >>> of us anyway) and we naturally gravitate towards older games. But I >>> think it is indicative --and should be a loud warning-- to triple-A >>> publishers that modern games -increasingly filled with 'live service' >>> nonsense (and MTX and advertising and cross-promotions and all the >>> rest) are NOT satisfying the bulk of their customers. So, you know, >>> maybe stop doubling down on that? >>> >>> Except... sales remain high so probably they don't care? After all, if >>> people are still BUYING the games, does it really matter if those >>> games actually get played? Then again, maybe it does. The newest games >>> --overly expensive to develop-- absolutely depend on MTX and >>> live-services to keep the money-train going; the retail purchase price >>> is not enough for the publishers to recoup their investments. But if >>> gamers aren't playing these new games, then they aren't likely to pay >>> for the lootboxes or digital hats or pay-to-win trading cards either. >>> >>> But what's a poor triple-A to do? Put in MTX and people don't buy your >>> game: end-result, no profit. Don't put in MTX and you don't make money >>> and, again, no profit. It's a catch-22! >>> >>> Unless --and this is a radical idea-- maybe you reign in the cost of >>> your games so they don't cost $400 million dollars to develop and >>> sell, and then you /can/ profit on just the retail price alone. It's >>> the one neat trick they don't want you to know! >>> >>> The game industry is struggling, and it will have to change. The >>> question is, can the big-name triple-A companies adapt or will they >>> spend themselves into obsolescence? >>> >> >> All this article need to be perfect is to pepper it with some old game >> suggestions, like Darkest Dungeon and War hammer 40K: Dawn of War and >> Wizardry 7. >> >> I've reached a certain milestone in Wizardry 7: I can destroy a group >> of 7 Savant Troopers in one go no casualties. This makes the infinite >> supply of Savant Troopers extremely useful. Every time I have a >> character within 100K experience of the next level, I off these until >> I've picked up the trick. When I get done I'm taking down Munkharama. > > My limit is somewhere between 9 and 11 savant troopers at a time. 11 > killed me recently just a barrage against my mage Plum. > I just want to say that without any change I could probably take them this time - I forgot Yoshio has the spell Armor Shield which can grace Plum. Also the Joker says never respond to your own messages just because and I want to collect on the Joker's bounty. -- Wears a paper bag like ab oxygeb mask till your mibd starts to gel 'Cause the ball in the can has a crazy beat The funky dyin brain cell