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From: =?UTF-8?Q?.../v]andrak|=e2=89=a1...?= <jfwaldby@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: This is why we can't have nice things (Deus Ex)
Date: Sun, 6 Apr 2025 07:59:03 -0500
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candycanearter07 wrote:
> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):
> [snip]
>> But, like I said, I'm not big into endlessly extending franchises.
>> "Deus Ex" had its day in the sun; it produced some excellent games
>> (and some not-so-excellent ones), and I enjoyed many of them. But I
>> don't see the need for more and more sequels.  I'm much more of
>> developers creating something new.
> 
> 
> I personally never played the Deus Ex games, but looking at HR from
> the outside, I agree. Maybe I'm just cynical, but making these terrible
> "sequels" almost ruins the original game(s) retroactively, because the
> newcomers will either A) hate the game and assume "this is just how the
> series is", or B) enjoy it and be split from the fans of the originals,
> since they're fundamentally different games.
> 
In Deus Ex, I felt that stealth was "underpowered."  If you are going to 
make stealth _that_ central to the game, then I shouldn't have to 
ragequit after ten attempts to sneak by the first guy the tutorial 
introduces the stealth feature for.

-- 
Cursed to be walking in the shadows of death