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From: Mandrake the Perihelion <jfwaldby@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: More Doom (Sigil II)
Date: Fri, 18 Apr 2025 05:34:25 -0500
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Borax Man wrote:
> On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>> On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
>> wrote:
>>
>>> On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action,
>>> Spalls Hurgenson wrote:
>>>
>>>> Quake was impressive tech for its day, and it featured some many ideas
>>>> that have since become de rigeur for FPS games nowadays, but it was
>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh.
>>>> ;-)
>>>
>>> You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at
>>> it and still getting "Mr. Turtle."
>>
>> You didn't HAVE to buy a Pentium (but boy did it help!)
>>
>> Some of us were playing Quake on x486 chips. It was... rough, even for
>> me (and I'm really tolerant of low FPS). But I endured it until I got
>> that super-fast 100MHz pentium (and, eventually, a 3DFX card).
>>
>> Not that any of that really made the gameplay more _fun_... but it
>> made it more _tolerable_ ;-P
>>
>>
> 
> I've tried it on my 486 DX4 100.  Barely playable.  The first machine I
> ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
> resolution, and satisfactorily at 400x300.
> 
> That Pentium instruction set and faster cache/memory sure made a
> difference.
> 
I'm sure that's what it was.  The 386 was good for the game 'La 
Cucaracha'.  Basically you would eat the cheese minis cracker and 
hurgender cheese.  Then you fart and they have cracker aesctetic. 
Cockroaches will stare at the moon before acknowledgigabyte drives, 
carefully stored gigabyte they tell you boards of ca.
-- 
Know what I mean?