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Path: ...!eternal-september.org!feeder3.eternal-september.org!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Piter De Vries <horchata12839@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: EVE and getting new people to play Date: Sun, 11 May 2025 17:42:30 -0500 Lines: 23 Message-ID: <m8cnemFjra1U1@mid.individual.net> References: <3vju1kded0tkndaheum29uto9kiemj6g9f@4ax.com> <vvos4c$3qam2$1@dont-email.me> <brb12k1ke84jfvnjstfaokld8metl4nor1@4ax.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net +r4URehg3gfEznyyq7OQDgtwFo/7triilW7xYSZSVDhZvRLEwF Cancel-Lock: sha1:Wi3r1rL2HPvYTUHbklSZ1xOPviw= sha256:7y8EwOW29cIn4dVWSoFJixzl/hdhTdEfMOLULkgBGa0= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20 In-Reply-To: <brb12k1ke84jfvnjstfaokld8metl4nor1@4ax.com> Bytes: 2017 Spalls Hurgenson wrote: > On Sun, 11 May 2025 00:48:12 -0000 (UTC), ant@zimage.comANT (Ant) > wrote: > >> I tried EVE Online last year, but it was too grinding and confusing so I >> gave up. >> > > EVE is a game I've tried to get into (and failed), I think, three > times. It definitely has a learning curve that makes it difficult to > approach (although I read that CCP Games was working on that?), but > the biggest problem I had with it was that the overall goal of the > game just wasn't appealing to me. It was playing for the sake of > playing, and if I'm sitting down to spend a few precious hours to play > video games, I much prefer a game that tells me a story (either > directly through its narrative or through its world-building). EVE's > 'pilot' (where you use a four button joystick with a red button) is I knew you'd somehow see it my way even if you didn't respond directly. -- TThe email must stay the same The email must stay the same Hi ho the Dairy O the Email must stay the same