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From: Piter De Vries <horchata12839@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: EVE and getting new people to play
Date: Sun, 11 May 2025 17:42:30 -0500
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Spalls Hurgenson wrote:
> On Sun, 11 May 2025 00:48:12 -0000 (UTC), ant@zimage.comANT (Ant)
> wrote:
> 
>> I tried EVE Online last year, but it was too grinding and confusing so I
>> gave up.
>>
> 
> EVE is a game I've tried to get into (and failed), I think, three
> times. It definitely has a learning curve that makes it difficult to
> approach (although I read that CCP Games was working on that?), but
> the biggest problem I had with it was that the overall goal of the
> game just wasn't appealing to me. It was playing for the sake of
> playing, and if I'm sitting down to spend a few precious hours to play
> video games, I much prefer a game that tells me a story (either
> directly through its narrative or through its world-building). EVE's
> 'pilot' (where you use a four button joystick with a red button) is 
I knew you'd somehow see it my way even if you didn't respond directly.
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